1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
|
#include "gamefallout76.h"
#include "fallout76dataarchives.h"
#include "fallout76moddatachecker.h"
#include "fallout76moddatacontent.h"
#include "fallout76unmanagedmods.h"
#include "versioninfo.h"
#include <creationgameplugins.h>
#include <executableinfo.h>
#include <pluginsetting.h>
#include <QCoreApplication>
#include <QDir>
#include <QFileInfo>
#include <QList>
#include <QObject>
#include <QString>
#include <QStringList>
#include <memory>
#include "scopeguard.h"
using namespace MOBase;
GameFallout76::GameFallout76() {}
bool GameFallout76::init(IOrganizer* moInfo)
{
if (!GameGamebryo::init(moInfo)) {
return false;
}
registerFeature(std::make_shared<Fallout76DataArchives>(this));
registerFeature(std::make_shared<Fallout76ModDataChecker>(this));
registerFeature(
std::make_shared<Fallout76ModDataContent>(m_Organizer->gameFeatures()));
registerFeature(std::make_shared<CreationGamePlugins>(moInfo));
registerFeature(std::make_shared<Fallout76UnmangedMods>(this));
return true;
}
QString GameFallout76::gameName() const
{
return "Fallout 76";
}
void GameFallout76::detectGame()
{
m_GamePath = identifyGamePath();
m_MyGamesPath = determineMyGamesPath(gameName(), !m_GamePath.isEmpty());
}
QList<ExecutableInfo> GameFallout76::executables() const
{
return QList<ExecutableInfo>()
<< ExecutableInfo("Fallout 76", findInGameFolder(binaryName()));
}
QList<ExecutableForcedLoadSetting> GameFallout76::executableForcedLoads() const
{
return {};
}
QString GameFallout76::name() const
{
return "Fallout 76 Support Plugin";
}
QString GameFallout76::author() const
{
return "Mod Organizer Team; EntranceJew";
}
QString GameFallout76::description() const
{
return tr("Adds support for the game Fallout 76.\n"
"Splash by %1")
.arg("nekoyoubi");
}
MOBase::VersionInfo GameFallout76::version() const
{
return VersionInfo(1, 0, 0, VersionInfo::RELEASE_FINAL);
}
QList<PluginSetting> GameFallout76::settings() const
{
return QList<PluginSetting>();
}
void GameFallout76::initializeProfile(const QDir& path, ProfileSettings settings) const
{
if (settings.testFlag(IPluginGame::MODS)) {
copyToProfile(localAppFolder() + "/Fallout76", path, "plugins.txt");
copyToProfile(localAppFolder() + "/Fallout76", path, "loadorder.txt");
}
if (settings.testFlag(IPluginGame::CONFIGURATION)) {
if (settings.testFlag(IPluginGame::PREFER_DEFAULTS) ||
!QFileInfo(myGamesPath() + "/Fallout76.ini").exists()) {
copyToProfile(gameDirectory().absolutePath(), path, "Fallout76_default.ini",
"Fallout76.ini");
} else {
copyToProfile(myGamesPath(), path, "Fallout76.ini");
}
copyToProfile(myGamesPath(), path, "Fallout76Prefs.ini");
copyToProfile(myGamesPath(), path, "Fallout76Custom.ini");
}
}
QString GameFallout76::savegameExtension() const
{
return "";
}
QString GameFallout76::savegameSEExtension() const
{
return "";
}
std::vector<std::shared_ptr<const MOBase::ISaveGame>>
GameFallout76::listSaves(QDir folder) const
{
return {};
}
QString GameFallout76::identifyGamePath() const
{
return parseSteamLocation(steamAPPId(), gameShortName());
}
std::shared_ptr<const GamebryoSaveGame> GameFallout76::makeSaveGame(QString) const
{
return nullptr;
}
QString GameFallout76::steamAPPId() const
{
return "1151340";
}
QStringList GameFallout76::primaryPlugins() const
{
QStringList plugins = {"SeventySix.esm"};
plugins.append(CCPlugins());
return plugins;
}
QStringList GameFallout76::gameVariants() const
{
return {"Regular"};
}
QString GameFallout76::gameShortName() const
{
return "Fallout76";
}
QString GameFallout76::gameNexusName() const
{
return "Fallout76";
}
QStringList GameFallout76::iniFiles() const
{
return {"Fallout76.ini", "Fallout76Prefs.ini", "Fallout76Custom.ini"};
}
QStringList GameFallout76::DLCPlugins() const
{
return {};
}
QStringList GameFallout76::CCPlugins() const
{
QStringList plugins = {};
QFile file(gameDirectory().absoluteFilePath("Fallout76.ccc"));
if (file.open(QIODevice::ReadOnly)) {
ON_BLOCK_EXIT([&file]() {
file.close();
});
if (file.size() == 0) {
return plugins;
}
while (!file.atEnd()) {
QByteArray line = file.readLine().trimmed();
QString modName;
if ((line.size() > 0) && (line.at(0) != '#')) {
modName = QString::fromUtf8(line.constData()).toLower();
}
if (modName.size() > 0) {
if (!plugins.contains(modName, Qt::CaseInsensitive)) {
plugins.append(modName);
}
}
}
}
return plugins;
}
IPluginGame::SortMechanism GameFallout76::sortMechanism() const
{
return IPluginGame::SortMechanism::NONE;
}
IPluginGame::LoadOrderMechanism GameFallout76::loadOrderMechanism() const
{
return IPluginGame::LoadOrderMechanism::PluginsTxt;
}
int GameFallout76::nexusModOrganizerID() const
{
return -1;
}
int GameFallout76::nexusGameID() const
{
return 2590;
}
|