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#include "gamefalloutnv.h"
#include "falloutnvbsainvalidation.h"
#include "falloutnvdataarchives.h"
#include "falloutnvmoddatachecker.h"
#include "falloutnvmoddatacontent.h"
#include "falloutnvsavegame.h"
#include "falloutnvscriptextender.h"
#include "executableinfo.h"
#include "pluginsetting.h"
#include "versioninfo.h"
#include <gamebryogameplugins.h>
#include <gamebryolocalsavegames.h>
#include <gamebryosavegameinfo.h>
#include <gamebryounmanagedmods.h>
#include <QCoreApplication>
#include <QDir>
#include <QFileInfo>
#include <QList>
#include <QObject>
#include <QString>
#include <QStringList>
#include <memory>
using namespace MOBase;
GameFalloutNV::GameFalloutNV() {}
bool GameFalloutNV::init(IOrganizer* moInfo)
{
if (!GameGamebryo::init(moInfo)) {
return false;
}
auto dataArchives = std::make_shared<FalloutNVDataArchives>(this);
registerFeature(std::make_shared<FalloutNVScriptExtender>(this));
registerFeature(dataArchives);
registerFeature(std::make_shared<FalloutNVBSAInvalidation>(dataArchives.get(), this));
registerFeature(std::make_shared<GamebryoSaveGameInfo>(this));
registerFeature(std::make_shared<GamebryoLocalSavegames>(this, "Fallout.ini"));
registerFeature(std::make_shared<FalloutNVModDataChecker>(this));
registerFeature(
std::make_shared<FalloutNVModDataContent>(m_Organizer->gameFeatures()));
registerFeature(std::make_shared<GamebryoGamePlugins>(moInfo));
registerFeature(std::make_shared<GamebryoUnmangedMods>(this));
return true;
}
void GameFalloutNV::setVariant(QString variant)
{
m_GameVariant = variant;
}
void GameFalloutNV::checkVariants()
{
QFileInfo gog_dll(m_GamePath + "\\Galaxy.dll");
QFileInfo epic_dll(m_GamePath + "\\EOSSDK-Win32-Shipping.dll");
if (gog_dll.exists())
setVariant("GOG");
else if (epic_dll.exists())
setVariant("Epic Games");
else
setVariant("Steam");
}
QDir GameFalloutNV::documentsDirectory() const
{
return m_MyGamesPath;
}
QString GameFalloutNV::identifyGamePath() const
{
auto result = GameGamebryo::identifyGamePath(); // Default registry path
// EPIC Game Store
if (result.isEmpty()) {
/**
* Basegame: 5daeb974a22a435988892319b3a4f476
* Dead Money: b290229eb58045cbab9501640f3278f3
* Honest Hearts: 562d4a2c1b3147b089a7c453e3ddbcbe
* Old World Blues: c8dae1ab0570475a8b38a9041e614840
* Lonesome Road: 4fa3d8d9b2cb4714a19a38d1a598be8f
* Gun Runners' Arsenal: 7dcfb9cd9d134728b2646466c34c7b3b
* Courier's Stash: ee9a44b4530942499ef1c8c390731fce
*/
result = parseEpicGamesLocation({"5daeb974a22a435988892319b3a4f476"});
if (QFileInfo(result).isDir()) {
QDir startPath = QDir(result);
auto subDirs = startPath.entryList({"Fallout New Vegas*"},
QDir::Dirs | QDir::NoDotAndDotDot);
if (!subDirs.isEmpty())
result = startPath.absoluteFilePath(subDirs.first());
}
}
return result;
}
void GameFalloutNV::setGamePath(const QString& path)
{
m_GamePath = path;
checkVariants();
m_MyGamesPath = determineMyGamesPath(gameDirectoryName());
}
QDir GameFalloutNV::savesDirectory() const
{
return QDir(m_MyGamesPath + "/Saves");
}
QString GameFalloutNV::myGamesPath() const
{
return m_MyGamesPath;
}
bool GameFalloutNV::isInstalled() const
{
return !m_GamePath.isEmpty();
}
QString GameFalloutNV::gameName() const
{
return "New Vegas";
}
QString GameFalloutNV::gameDirectoryName() const
{
if (selectedVariant() == "Epic Games")
return "FalloutNV_Epic";
else
return "FalloutNV";
}
void GameFalloutNV::detectGame()
{
m_GamePath = identifyGamePath();
checkVariants();
m_MyGamesPath = determineMyGamesPath(gameDirectoryName());
}
QList<ExecutableInfo> GameFalloutNV::executables() const
{
ExecutableInfo game("New Vegas", findInGameFolder(binaryName()));
ExecutableInfo launcher("Fallout Launcher", findInGameFolder(getLauncherName()));
QList<ExecutableInfo> extraExecutables =
QList<ExecutableInfo>() << ExecutableInfo("Fallout Mod Manager",
findInGameFolder("fomm/fomm.exe"))
<< ExecutableInfo("BOSS",
findInGameFolder("BOSS/BOSS.exe"))
<< ExecutableInfo("GECK", findInGameFolder("geck.exe"))
<< ExecutableInfo("LOOT", QFileInfo(getLootPath()))
.withArgument("--game=\"FalloutNV\"");
if (selectedVariant() != "Epic Games") {
extraExecutables.prepend(ExecutableInfo(
"NVSE", findInGameFolder(m_Organizer->gameFeatures()
->gameFeature<MOBase::ScriptExtender>()
->loaderName())));
} else {
game.withArgument("-EpicPortal");
launcher.withArgument("-EpicPortal");
}
QList<ExecutableInfo> executables = {game, launcher};
executables += extraExecutables;
return executables;
}
QList<ExecutableForcedLoadSetting> GameFalloutNV::executableForcedLoads() const
{
return QList<ExecutableForcedLoadSetting>();
}
QString GameFalloutNV::name() const
{
return "Fallout NV Support Plugin";
}
QString GameFalloutNV::localizedName() const
{
return tr("Fallout NV Support Plugin");
}
QString GameFalloutNV::author() const
{
return "Tannin & MO2 Team";
}
QString GameFalloutNV::description() const
{
return tr("Adds support for the game Fallout New Vegas");
}
MOBase::VersionInfo GameFalloutNV::version() const
{
return VersionInfo(1, 6, 0, VersionInfo::RELEASE_FINAL);
}
QList<PluginSetting> GameFalloutNV::settings() const
{
return QList<PluginSetting>()
<< PluginSetting("enable_loot_sorting",
tr("Enables LOOT sorting for Fallout New Vegas"),
true);
}
void GameFalloutNV::initializeProfile(const QDir& path, ProfileSettings settings) const
{
if (settings.testFlag(IPluginGame::MODS)) {
copyToProfile(localAppFolder() + "/" + gameDirectoryName(), path, "plugins.txt");
}
if (settings.testFlag(IPluginGame::CONFIGURATION)) {
if (settings.testFlag(IPluginGame::PREFER_DEFAULTS) ||
!QFileInfo(myGamesPath() + "/Fallout.ini").exists()) {
copyToProfile(gameDirectory().absolutePath(), path, "Fallout_default.ini",
"Fallout.ini");
} else {
copyToProfile(myGamesPath(), path, "Fallout.ini");
}
copyToProfile(myGamesPath(), path, "FalloutPrefs.ini");
copyToProfile(myGamesPath(), path, "FalloutCustom.ini");
copyToProfile(myGamesPath(), path, "GECKCustom.ini");
copyToProfile(myGamesPath(), path, "GECKPrefs.ini");
}
}
QString GameFalloutNV::savegameExtension() const
{
return "fos";
}
QString GameFalloutNV::savegameSEExtension() const
{
return "nvse";
}
std::shared_ptr<const GamebryoSaveGame>
GameFalloutNV::makeSaveGame(QString filePath) const
{
return std::make_shared<const FalloutNVSaveGame>(filePath, this);
}
QString GameFalloutNV::steamAPPId() const
{
if (selectedVariant() == "Steam") {
if (m_GamePath.endsWith("enplczru")) {
return "22490";
} else {
return "22380";
}
}
return QString();
}
QStringList GameFalloutNV::primaryPlugins() const
{
return {"falloutnv.esm"};
}
QStringList GameFalloutNV::gameVariants() const
{
return {"Steam", "GOG", "Epic Games"};
}
QString GameFalloutNV::gameShortName() const
{
return "FalloutNV";
}
QStringList GameFalloutNV::validShortNames() const
{
return {"Fallout3"};
}
QString GameFalloutNV::gameNexusName() const
{
return "newvegas";
}
QStringList GameFalloutNV::iniFiles() const
{
return {"Fallout.ini", "FalloutPrefs.ini", "FalloutCustom.ini", "GECKCustom.ini",
"GECKPrefs.ini"};
}
QStringList GameFalloutNV::DLCPlugins() const
{
return {"DeadMoney.esm", "HonestHearts.esm", "OldWorldBlues.esm",
"LonesomeRoad.esm", "GunRunnersArsenal.esm", "CaravanPack.esm",
"ClassicPack.esm", "MercenaryPack.esm", "TribalPack.esm"};
}
MOBase::IPluginGame::SortMechanism GameFalloutNV::sortMechanism() const
{
if (m_Organizer->pluginSetting(name(), "enable_loot_sorting").toBool())
return IPluginGame::SortMechanism::LOOT;
return IPluginGame::SortMechanism::NONE;
}
int GameFalloutNV::nexusModOrganizerID() const
{
return 42572;
}
int GameFalloutNV::nexusGameID() const
{
return 130;
}
QDir GameFalloutNV::gameDirectory() const
{
return QDir(m_GamePath);
}
MappingType GameFalloutNV::mappings() const
{
MappingType result;
for (const QString& profileFile : {"plugins.txt", "loadorder.txt"}) {
result.push_back({m_Organizer->profilePath() + "/" + profileFile,
localAppFolder() + "/" + gameShortName() + "/" + profileFile,
false});
if (selectedVariant() == "Epic Games") {
result.push_back(
{m_Organizer->profilePath() + "/" + profileFile,
localAppFolder() + "/" + gameDirectoryName() + "/" + profileFile, false});
}
}
return result;
}
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