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#include "morrowindgameplugins.h"
#include "registry.h"
#include <imodinterface.h>
#include <iplugingame.h>
#include <ipluginlist.h>
#include <report.h>
#include <scopeguard.h>
#include <utility.h>
#include <QDateTime>
#include <QDir>
#include <QSettings>
#include <QString>
#include <QStringEncoder>
#include <QStringList>
using MOBase::IOrganizer;
using MOBase::IPluginList;
using MOBase::reportError;
MorrowindGamePlugins::MorrowindGamePlugins(IOrganizer* organizer)
: GamebryoGamePlugins(organizer)
{}
void MorrowindGamePlugins::writePluginLists(const IPluginList* pluginList)
{
if (!m_LastRead.isValid()) {
// attempt to write uninitialized plugin lists
return;
}
if (organizer()->profile()->localSettingsEnabled()) {
writePluginList(pluginList,
organizer()->profile()->absolutePath() + "/Morrowind.ini");
} else {
writePluginList(pluginList,
organizer()->managedGame()->gameDirectory().absolutePath() +
"/Morrowind.ini");
}
writeLoadOrderList(pluginList,
organizer()->profile()->absolutePath() + "/loadorder.txt");
m_LastRead = QDateTime::currentDateTime();
}
void MorrowindGamePlugins::readPluginLists(MOBase::IPluginList* pluginList)
{
QString loadOrderPath = organizer()->profile()->absolutePath() + "/loadorder.txt";
QString pluginsPath = organizer()->profile()->absolutePath() + "/Morrowind.ini";
if (!organizer()->profile()->localSettingsEnabled()) {
pluginsPath =
organizer()->managedGame()->gameDirectory().absolutePath() + "/Morrowind.ini";
}
bool loadOrderIsNew = !m_LastRead.isValid() || !QFileInfo(loadOrderPath).exists() ||
QFileInfo(loadOrderPath).lastModified() > m_LastRead;
bool pluginsIsNew =
!m_LastRead.isValid() || QFileInfo(pluginsPath).lastModified() > m_LastRead;
if (loadOrderIsNew || !pluginsIsNew) {
// read both files if they are both new or both older than the last read
QStringList loadOrder = readLoadOrderList(pluginList, loadOrderPath);
pluginList->setLoadOrder(loadOrder);
readPluginList(pluginList);
} else {
// If the plugins is new but not loadorder, we must reparse the load order from the
// plugin files
QStringList loadOrder = readPluginList(pluginList);
pluginList->setLoadOrder(loadOrder);
}
m_LastRead = QDateTime::currentDateTime();
}
void MorrowindGamePlugins::writePluginList(const MOBase::IPluginList* pluginList,
const QString& filePath)
{
return writeList(pluginList, filePath, false);
}
void MorrowindGamePlugins::writeList(const IPluginList* pluginList,
const QString& filePath, bool loadOrder)
{
QStringEncoder encoder = loadOrder
? QStringEncoder(QStringConverter::Encoding::Utf8)
: QStringEncoder(QStringConverter::Encoding::System);
QSettings settings(filePath, QSettings::IniFormat);
settings.remove("Game Files");
bool invalidFileNames = false;
int writtenCount = 0;
QStringList plugins = pluginList->pluginNames();
std::sort(plugins.begin(), plugins.end(),
[pluginList](const QString& lhs, const QString& rhs) {
return pluginList->priority(lhs) < pluginList->priority(rhs);
});
QString key = "GameFile";
for (const QString& pluginName : plugins) {
if (loadOrder || (pluginList->state(pluginName) == IPluginList::STATE_ACTIVE)) {
auto result = encoder.encode(pluginName);
if (encoder.hasError()) {
invalidFileNames = true;
qCritical("invalid plugin name %s", qUtf8Printable(pluginName));
} else {
if (!MOBase::WriteRegistryValue(
"Game Files", key + QString::number(writtenCount), pluginName,
filePath)) {
qWarning("failed to set game files in \"%s\"", qUtf8Printable(filePath));
}
}
++writtenCount;
}
}
if (invalidFileNames) {
reportError(QObject::tr("Some of your plugins have invalid names! These "
"plugins can not be loaded by the game. Please see "
"mo_interface.log for a list of affected plugins "
"and rename them."));
}
if (writtenCount == 0) {
qWarning("plugin list would be empty, this is almost certainly wrong. Not "
"saving.");
}
}
QStringList MorrowindGamePlugins::readPluginList(MOBase::IPluginList* pluginList)
{
QStringList primary = organizer()->managedGame()->primaryPlugins();
for (const QString& pluginName : primary) {
if (pluginList->state(pluginName) != IPluginList::STATE_MISSING) {
pluginList->setState(pluginName, IPluginList::STATE_ACTIVE);
}
}
QStringList plugins = pluginList->pluginNames();
// Do not sort the primary plugins. Their load order should be locked as defined in
// "primaryPlugins".
const QStringList pluginsClone(plugins);
for (QString plugin : pluginsClone) {
if (primary.contains(plugin, Qt::CaseInsensitive))
plugins.removeAll(plugin);
}
// Always use filetime loadorder to get the actual load order
std::sort(plugins.begin(), plugins.end(),
[&](const QString& lhs, const QString& rhs) {
MOBase::IModInterface* lhm =
organizer()->modList()->getMod(pluginList->origin(lhs));
MOBase::IModInterface* rhm =
organizer()->modList()->getMod(pluginList->origin(rhs));
QDir lhd = organizer()->managedGame()->dataDirectory();
QDir rhd = organizer()->managedGame()->dataDirectory();
if (lhm != nullptr)
lhd = lhm->absolutePath();
if (rhm != nullptr)
rhd = rhm->absolutePath();
QString lhp = lhd.absoluteFilePath(lhs);
QString rhp = rhd.absoluteFilePath(rhs);
return QFileInfo(lhp).lastModified() < QFileInfo(rhp).lastModified();
});
QString filePath = organizer()->profile()->absolutePath() + "/Morrowind.ini";
if (!organizer()->profile()->localSettingsEnabled()) {
filePath =
organizer()->managedGame()->gameDirectory().absolutePath() + "/Morrowind.ini";
}
QStringList activePlugins;
QStringList inactivePlugins;
QSettings settings(filePath, QSettings::IniFormat);
QString key = "GameFile";
int i = 0;
while (true) {
QString pluginName =
settings.value("Game Files/" + key + QString::number(i), "").toString().trimmed();
if (pluginName.isEmpty()) {
break;
}
pluginList->setState(pluginName, IPluginList::STATE_ACTIVE);
activePlugins.push_back(pluginName);
i++;
}
// we removed each plugin found in the file, so what's left are inactive mods
for (const QString& pluginName : plugins)
if (!activePlugins.contains(pluginName))
inactivePlugins.push_back(pluginName);
for (const QString& pluginName : inactivePlugins)
pluginList->setState(pluginName, IPluginList::STATE_INACTIVE);
return primary + plugins;
}
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