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#ifndef MORROWINDSAVEGAME_H
#define MORROWINDSAVEGAME_H
#include "gamebryosavegame.h"
#include "gamemorrowind.h"
namespace MOBase
{
class IPluginGame;
}
class MorrowindSaveGame : public GamebryoSaveGame
{
public:
MorrowindSaveGame(QString const& fileName, GameMorrowind const* game);
public: // ISaveGame interface
// We need to override getName() because we do not read the level at
// the beginning.
virtual QString getName() const override;
// The PC level is not pre-fetch for morrowind.
unsigned short getPCLevel() const override;
public:
// Simple getters
QString getSaveName() const { return m_SaveName; }
float getPCCurrentHealth() const { return m_PCCurrentHealth; }
float getPCMaxHealth() const { return m_PCCMaxHealth; }
float getGameDays() const { return m_GameDays; }
protected:
QString m_SaveName;
float m_PCCurrentHealth;
float m_PCCMaxHealth;
float m_GameDays;
protected:
QImage readImageBGRA(GamebryoSaveGame::FileWrapper& file, unsigned long width,
unsigned long height, int scale, bool alpha) const;
// We need to add the PC level here.
struct MorrowindDataFields : public DataFields
{
unsigned short PCLevel = 0;
};
// Fetch easy-to-access information.
void fetchInformationFields(FileWrapper& file, QString& saveName,
QStringList& plugins, float& playerCurrentHealth,
float& playerMaxHealth, QString& playerLocation,
float& gameDays, QString& playerName) const;
std::unique_ptr<DataFields> fetchDataFields() const override;
};
#endif // MORROWINDSAVEGAME_H
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