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#include "morrowindsavegameinfowidget.h"
#include "ui_morrowindsavegameinfowidget.h"
#include "gamemorrowind.h"
#include "imoinfo.h"
#include "ipluginlist.h"
#include "morrowindsavegame.h"
#include "morrowindsavegameinfo.h"
#include <QDate>
#include <QDateTime>
#include <QFont>
#include <QFrame>
#include <QLabel>
#include <QLayout>
#include <QLayoutItem>
#include <QPixmap>
#include <QString>
#include <QStyle>
#include <QTime>
#include <QVBoxLayout>
#include <Qt>
#include <QtGlobal>
#include <memory>
MorrowindSaveGameInfoWidget::MorrowindSaveGameInfoWidget(
MorrowindSaveGameInfo const* info, QWidget* parent)
: MOBase::ISaveGameInfoWidget(parent), ui(new Ui::MorrowindSaveGameInfoWidget),
m_Info(info)
{
ui->setupUi(this);
this->setWindowFlags(Qt::ToolTip | Qt::BypassGraphicsProxyWidget);
setWindowOpacity(style()->styleHint(QStyle::SH_ToolTipLabel_Opacity, 0, this) /
qreal(255.0));
ui->gameFrame->setStyleSheet("background-color: transparent;");
QVBoxLayout* gameLayout = new QVBoxLayout();
gameLayout->setContentsMargins(0, 0, 0, 0);
gameLayout->setSpacing(2);
ui->gameFrame->setLayout(gameLayout);
}
MorrowindSaveGameInfoWidget::~MorrowindSaveGameInfoWidget()
{
delete ui;
}
void MorrowindSaveGameInfoWidget::setSave(MOBase::ISaveGame const& save)
{
auto const& morrowindSave = dynamic_cast<MorrowindSaveGame const&>(save);
ui->saveNameLabel->setText(QString("%1 (Day %2)")
.arg(morrowindSave.getSaveName())
.arg(morrowindSave.getGameDays()));
ui->saveNumLabel->setText(QString("%1").arg(morrowindSave.getSaveNumber()));
ui->healthLabel->setText(QString("%1 / %2")
.arg(round(morrowindSave.getPCCurrentHealth()))
.arg(morrowindSave.getPCMaxHealth()));
ui->characterLabel->setText(morrowindSave.getPCName());
ui->locationLabel->setText(morrowindSave.getPCLocation());
ui->levelLabel->setText(QString("%1").arg(morrowindSave.getPCLevel()));
// This somewhat contorted code is because on my system at least, the
// old way of doing this appears to give short date and long time.
QDateTime t = morrowindSave.getCreationTime();
ui->dateLabel->setText(
QLocale::system().toString(t.date(), QLocale::FormatType::ShortFormat) + " " +
QLocale::system().toString(t.time(), QLocale::FormatType::ShortFormat));
ui->screenshotLabel->setPixmap(QPixmap::fromImage(morrowindSave.getScreenshot()));
if (ui->gameFrame->layout() != nullptr) {
QLayoutItem* item = nullptr;
while ((item = ui->gameFrame->layout()->takeAt(0)) != nullptr) {
delete item->widget();
delete item;
}
ui->gameFrame->layout()->setSizeConstraint(QLayout::SetFixedSize);
}
// Resize box to new content
this->resize(0, 0);
QLayout* layout = ui->gameFrame->layout();
QLabel* header = new QLabel(tr("Missing ESPs"));
QFont headerFont = header->font();
QFont contentFont = headerFont;
headerFont.setItalic(true);
contentFont.setBold(true);
contentFont.setPointSize(7);
header->setFont(headerFont);
layout->addWidget(header);
int count = 0;
MOBase::IPluginList* pluginList = m_Info->m_Game->m_Organizer->pluginList();
for (QString const& pluginName : morrowindSave.getPlugins()) {
if (pluginList->state(pluginName) == MOBase::IPluginList::STATE_ACTIVE) {
continue;
}
++count;
if (count > 7) {
break;
}
QLabel* pluginLabel = new QLabel(pluginName);
pluginLabel->setIndent(10);
pluginLabel->setFont(contentFont);
layout->addWidget(pluginLabel);
}
if (count > 7) {
QLabel* dotDotLabel = new QLabel("...");
dotDotLabel->setIndent(10);
dotDotLabel->setFont(contentFont);
layout->addWidget(dotDotLabel);
}
if (count == 0) {
QLabel* dotDotLabel = new QLabel(tr("None"));
dotDotLabel->setIndent(10);
dotDotLabel->setFont(contentFont);
layout->addWidget(dotDotLabel);
}
}
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