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#ifndef OBLIVIONSAVEGAME_H
#define OBLIVIONSAVEGAME_H
#include "gamebryosavegame.h"
#include "gameoblivion.h"
class OblivionSaveGame : public GamebryoSaveGame
{
public:
OblivionSaveGame(QString const& fileName, GameOblivion const* game);
protected:
// Fetch easy-to-access information.
void fetchInformationFields(FileWrapper& wrapper, uint32_t& saveNumber,
QString& playerName, unsigned short& playerLevel,
QString& playerLocation, _SYSTEMTIME& creationTime) const;
std::unique_ptr<DataFields> fetchDataFields() const override;
};
#endif // OBLIVIONSAVEGAME_H
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