1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
|
#include "gameskyrim.h"
#include "skyrimbsainvalidation.h"
#include "skyrimdataarchives.h"
#include "skyrimgameplugins.h"
#include "skyrimmoddatachecker.h"
#include "skyrimmoddatacontent.h"
#include "skyrimsavegame.h"
#include "skyrimscriptextender.h"
#include "executableinfo.h"
#include "pluginsetting.h"
#include <gamebryogameplugins.h>
#include <gamebryolocalsavegames.h>
#include <gamebryosavegameinfo.h>
#include <gamebryounmanagedmods.h>
#include <QCoreApplication>
#include <QDebug>
#include <QFileInfo>
#include <QtDebug>
#ifdef _WIN32
#include <Windows.h>
#include <winver.h>
#endif
#include <exception>
#include <memory>
#include <stdexcept>
#include <string>
#include <vector>
using namespace MOBase;
GameSkyrim::GameSkyrim() {}
bool GameSkyrim::init(IOrganizer* moInfo)
{
if (!GameGamebryo::init(moInfo)) {
return false;
}
auto dataArchives = std::make_shared<SkyrimDataArchives>(this);
registerFeature(std::make_shared<SkyrimScriptExtender>(this));
registerFeature(dataArchives);
registerFeature(std::make_shared<SkyrimBSAInvalidation>(dataArchives.get(), this));
registerFeature(std::make_shared<GamebryoSaveGameInfo>(this));
registerFeature(std::make_shared<GamebryoLocalSavegames>(this, "Skyrim.ini"));
registerFeature(std::make_shared<SkyrimModDataChecker>(this));
registerFeature(std::make_shared<SkyrimModDataContent>(m_Organizer->gameFeatures()));
registerFeature(std::make_shared<SkyrimGamePlugins>(moInfo));
registerFeature(std::make_shared<GamebryoUnmangedMods>(this));
return true;
}
QString GameSkyrim::gameName() const
{
return "Skyrim";
}
QList<ExecutableInfo> GameSkyrim::executables() const
{
return QList<ExecutableInfo>()
<< ExecutableInfo("SKSE",
findInGameFolder(m_Organizer->gameFeatures()
->gameFeature<MOBase::ScriptExtender>()
->loaderName()))
<< ExecutableInfo("SBW", findInGameFolder("SBW.exe"))
<< ExecutableInfo("Skyrim", findInGameFolder(binaryName()))
<< ExecutableInfo("Skyrim Launcher", findInGameFolder(getLauncherName()))
<< ExecutableInfo("BOSS", findInGameFolder("BOSS/BOSS.exe"))
<< ExecutableInfo("LOOT", QFileInfo(getLootPath()))
.withArgument("--game=\"Skyrim\"")
<< ExecutableInfo("Creation Kit", findInGameFolder("CreationKit.exe"))
.withSteamAppId("202480");
}
QList<ExecutableForcedLoadSetting> GameSkyrim::executableForcedLoads() const
{
return QList<ExecutableForcedLoadSetting>();
}
QString GameSkyrim::name() const
{
return "Skyrim Support Plugin";
}
QString GameSkyrim::localizedName() const
{
return tr("Skyrim Support Plugin");
}
QString GameSkyrim::author() const
{
return "Tannin & MO2 Team";
}
QString GameSkyrim::description() const
{
return tr("Adds support for the game Skyrim");
}
MOBase::VersionInfo GameSkyrim::version() const
{
return VersionInfo(1, 6, 1, VersionInfo::RELEASE_FINAL);
}
QList<PluginSetting> GameSkyrim::settings() const
{
QList<PluginSetting> results;
results.push_back(
PluginSetting("sse_downloads", "allow Skyrim SE downloads", QVariant(false)));
return results;
}
void GameSkyrim::initializeProfile(const QDir& path, ProfileSettings settings) const
{
if (settings.testFlag(IPluginGame::MODS)) {
copyToProfile(localAppFolder() + "/Skyrim", path, "plugins.txt");
}
if (settings.testFlag(IPluginGame::CONFIGURATION)) {
if (settings.testFlag(IPluginGame::PREFER_DEFAULTS) ||
!QFileInfo(myGamesPath() + "/Skyrim.ini").exists()) {
copyToProfile(gameDirectory().absolutePath(), path, "Skyrim_default.ini",
"Skyrim.ini");
} else {
copyToProfile(myGamesPath(), path, "Skyrim.ini");
}
copyToProfile(myGamesPath(), path, "SkyrimPrefs.ini");
}
}
QString GameSkyrim::savegameExtension() const
{
return "ess";
}
QString GameSkyrim::savegameSEExtension() const
{
return "skse";
}
std::shared_ptr<const GamebryoSaveGame> GameSkyrim::makeSaveGame(QString filepath) const
{
return std::make_shared<const SkyrimSaveGame>(filepath, this);
}
QString GameSkyrim::steamAPPId() const
{
return "72850";
}
QStringList GameSkyrim::primaryPlugins() const
{
return {"skyrim.esm", "update.esm"};
}
QString GameSkyrim::binaryName() const
{
return "TESV.exe";
}
QString GameSkyrim::gameShortName() const
{
return "Skyrim";
}
QString GameSkyrim::gameNexusName() const
{
return "skyrim";
}
QStringList GameSkyrim::validShortNames() const
{
QStringList results;
if (m_Organizer->pluginSetting(name(), "sse_downloads").toBool()) {
results.push_back("SkyrimSE");
}
return results;
}
QStringList GameSkyrim::iniFiles() const
{
return {"Skyrim.ini", "SkyrimPrefs.ini"};
}
QStringList GameSkyrim::DLCPlugins() const
{
return {"Dawnguard.esm",
"Dragonborn.esm",
"HearthFires.esm",
"HighResTexturePack01.esp",
"HighResTexturePack02.esp",
"HighResTexturePack03.esp"};
}
namespace
{
// Note: This is ripped off from shared/util. And in an upcoming move, the fomod
// installer requires something similar. I suspect I should abstract this out
// into gamebryo (or lower level)
#ifdef _WIN32
VS_FIXEDFILEINFO GetFileVersion(const std::wstring& fileName)
{
DWORD handle = 0UL;
DWORD size = ::GetFileVersionInfoSizeW(fileName.c_str(), &handle);
if (size == 0) {
throw std::runtime_error("failed to determine file version info size");
}
std::vector<char> buffer(size);
handle = 0UL;
if (!::GetFileVersionInfoW(fileName.c_str(), handle, size, buffer.data())) {
throw std::runtime_error("failed to determine file version info");
}
void* versionInfoPtr = nullptr;
UINT versionInfoLength = 0;
if (!::VerQueryValue(buffer.data(), L"\\", &versionInfoPtr, &versionInfoLength)) {
throw std::runtime_error("failed to determine file version");
}
return *static_cast<VS_FIXEDFILEINFO*>(versionInfoPtr);
}
#endif
} // namespace
IPluginGame::LoadOrderMechanism GameSkyrim::loadOrderMechanism() const
{
#ifdef _WIN32
try {
std::wstring fileName =
gameDirectory().absoluteFilePath(binaryName()).toStdWString().c_str();
VS_FIXEDFILEINFO versionInfo = ::GetFileVersion(fileName);
if ((versionInfo.dwFileVersionMS > 0x10004) || // version >= 1.5.x?
((versionInfo.dwFileVersionMS == 0x10004) &&
(versionInfo.dwFileVersionLS >= 0x1A0000))) { // version >= ?.4.26
return LoadOrderMechanism::PluginsTxt;
}
} catch (const std::exception& e) {
qCritical() << "TESV.exe is invalid: " << e.what();
}
#endif
return LoadOrderMechanism::FileTime;
}
int GameSkyrim::nexusModOrganizerID() const
{
return 0;
}
int GameSkyrim::nexusGameID() const
{
return 110;
}
|