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#include "skyrimdataarchives.h"
#include <utility.h>
QStringList SkyrimDataArchives::vanillaArchives() const
{
return {"Skyrim - Misc.bsa", "Skyrim - Shaders.bsa",
"Skyrim - Textures.bsa", "HighResTexturePack01.bsa",
"HighResTexturePack02.bsa", "HighResTexturePack03.bsa",
"Skyrim - Interface.bsa", "Skyrim - Animations.bsa",
"Skyrim - Meshes.bsa", "Skyrim - Sounds.bsa",
"Skyrim - Voices.bsa", "Skyrim - VoicesExtra.bsa"};
}
QStringList SkyrimDataArchives::archives(const MOBase::IProfile* profile) const
{
QStringList result;
QString iniFile = profile->localSettingsEnabled()
? QDir(profile->absolutePath()).absoluteFilePath("skyrim.ini")
: localGameDirectory().absoluteFilePath("skyrim.ini");
result.append(getArchivesFromKey(iniFile, "SResourceArchiveList"));
result.append(getArchivesFromKey(iniFile, "SResourceArchiveList2"));
return result;
}
void SkyrimDataArchives::writeArchiveList(MOBase::IProfile* profile,
const QStringList& before)
{
QString list = before.join(", ");
QString iniFile = profile->localSettingsEnabled()
? QDir(profile->absolutePath()).absoluteFilePath("skyrim.ini")
: localGameDirectory().absoluteFilePath("skyrim.ini");
if (list.length() > 255) {
int splitIdx = list.lastIndexOf(",", 256);
setArchivesToKey(iniFile, "SResourceArchiveList", list.mid(0, splitIdx));
setArchivesToKey(iniFile, "SResourceArchiveList2", list.mid(splitIdx + 2));
} else {
setArchivesToKey(iniFile, "SResourceArchiveList", list);
}
}
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