1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
|
#include "skyrimsedataarchives.h"
#include "iprofile.h"
#include <utility.h>
QStringList SkyrimSEDataArchives::vanillaArchives() const
{
return {"Skyrim - Textures0.bsa", "Skyrim - Textures1.bsa", "Skyrim - Textures2.bsa",
"Skyrim - Textures3.bsa", "Skyrim - Textures4.bsa", "Skyrim - Textures5.bsa",
"Skyrim - Textures6.bsa", "Skyrim - Textures7.bsa", "Skyrim - Textures8.bsa",
"Skyrim - Meshes0.bsa", "Skyrim - Meshes1.bsa", "Skyrim - Voices_en0.bsa",
"Skyrim - Sounds.bsa", "Skyrim - Interface.bsa", "Skyrim - Animations.bsa",
"Skyrim - Shaders.bsa", "Skyrim - Misc.bsa"};
}
QStringList SkyrimSEDataArchives::archives(const MOBase::IProfile* profile) const
{
QStringList result;
QString iniFile = profile->localSettingsEnabled()
? QDir(profile->absolutePath()).absoluteFilePath("Skyrim.ini")
: localGameDirectory().absoluteFilePath("Skyrim.ini");
result.append(getArchivesFromKey(iniFile, "SResourceArchiveList"));
result.append(getArchivesFromKey(iniFile, "SResourceArchiveList2"));
return result;
}
void SkyrimSEDataArchives::writeArchiveList(MOBase::IProfile* profile,
const QStringList& before)
{
QString list = before.join(", ");
QString iniFile = profile->localSettingsEnabled()
? QDir(profile->absolutePath()).absoluteFilePath("Skyrim.ini")
: localGameDirectory().absoluteFilePath("Skyrim.ini");
if (list.length() > 255) {
int splitIdx = list.lastIndexOf(",", 256);
setArchivesToKey(iniFile, "SResourceArchiveList", list.mid(0, splitIdx));
setArchivesToKey(iniFile, "SResourceArchiveList2", list.mid(splitIdx + 2));
} else {
setArchivesToKey(iniFile, "SResourceArchiveList", list);
}
}
|