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#include "starfielddataarchives.h"
#include "iprofile.h"
#include <utility.h>
QStringList StarfieldDataArchives::vanillaArchives() const
{
return {"Starfield - Animations.ba2",
"Starfield - DensityMaps.ba2",
"Starfield - FaceAnimation01.ba2",
"Starfield - FaceAnimation02.ba2",
"Starfield - FaceAnimation03.ba2",
"Starfield - FaceAnimation04.ba2",
"Starfield - FaceAnimationPatch.ba2",
"Starfield - FaceMeshes.ba2",
"Starfield - GeneratedTextures.ba2",
"Starfield - Interface.ba2",
"Starfield - Localization.ba2",
"Starfield - LODMeshes.ba2",
"Starfield - LODMeshesPatch.ba2",
"Starfield - LODTextures.ba2",
"Starfield - Materials.ba2",
"Starfield - Meshes01.ba2",
"Starfield - Meshes02.ba2",
"Starfield - MeshesPatch.ba2",
"Starfield - Misc.ba2",
"Starfield - Particles.ba2",
"Starfield - ParticlesTestData.ba2",
"Starfield - PlanetData.ba2",
"Starfield - Shaders.ba2",
"Starfield - ShadersBeta.ba2",
"Starfield - Terrain01.ba2",
"Starfield - Terrain02.ba2",
"Starfield - Terrain03.ba2",
"Starfield - Terrain04.ba2",
"Starfield - TerrainPatch.ba2",
"Starfield - Textures01.ba2",
"Starfield - Textures02.ba2",
"Starfield - Textures03.ba2",
"Starfield - Textures04.ba2",
"Starfield - Textures05.ba2",
"Starfield - Textures06.ba2",
"Starfield - Textures07.ba2",
"Starfield - Textures08.ba2",
"Starfield - Textures09.ba2",
"Starfield - Textures10.ba2",
"Starfield - Textures11.ba2",
"Starfield - TexturesPatch.ba2",
"Starfield - Voices01.ba2",
"Starfield - Voices02.ba2",
"Starfield - VoicesPatch.ba2",
"Starfield - WwiseSounds01.ba2",
"Starfield - WwiseSounds02.ba2",
"Starfield - WwiseSounds03.ba2",
"Starfield - WwiseSounds04.ba2",
"Starfield - WwiseSounds05.ba2",
"Starfield - WwiseSoundsPatch.ba2",
"Constellation - Localization.ba2",
"Constellation - Textures.ba2",
"OldMars - Localization.ba2",
"OldMars - Textures.ba2",
"BlueprintShips-Starfield - Localization.ba2"};
}
QStringList StarfieldDataArchives::archives(const MOBase::IProfile* profile) const
{
QStringList result;
QString defaultIniFile = gameDirectory().absoluteFilePath("Starfield.ini");
QString customIniFile =
profile->localSettingsEnabled()
? QDir(profile->absolutePath()).absoluteFilePath("StarfieldCustom.ini")
: localGameDirectory().absoluteFilePath("StarfieldCustom.ini");
QStringList archiveSettings = {"SResourceArchiveList", "sResourceIndexFileList",
"SResourceArchiveMemoryCacheList",
"sResourceStartUpArchiveList",
"sResourceEnglishVoiceList"};
for (auto setting : archiveSettings) {
auto archives = getArchivesFromKey(customIniFile, setting, 4096);
if (archives.isEmpty())
archives = getArchivesFromKey(defaultIniFile, setting, 4096);
result.append(archives);
}
return result;
}
void StarfieldDataArchives::writeArchiveList(MOBase::IProfile* profile,
const QStringList& before)
{}
void StarfieldDataArchives::addArchive(MOBase::IProfile* profile, int index,
const QString& archiveName)
{}
void StarfieldDataArchives::removeArchive(MOBase::IProfile* profile,
const QString& archiveName)
{}
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