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#ifndef SCRIPTEXTENDER
#define SCRIPTEXTENDER
#include <windows.h>
class QString;
class QStringList;
class ScriptExtender {
public:
virtual ~ScriptExtender() {}
/** Get the name of the script extender binary */
virtual QString BinaryName() const = 0;
/** Get the script extender plugin path*/
virtual QString PluginPath() const = 0;
/** The loader to use to ensure the game runs with the script extender */
virtual QString loaderName() const = 0;
/** Full path of the loader */
virtual QString loaderPath() const = 0;
/** Extension of the script extender save game */
virtual QString savegameExtension() const = 0;
/** Returns true if the extender is installed */
virtual bool isInstalled() const = 0;
/** Get version of extender */
virtual QString getExtenderVersion() const = 0;
/** Get CPU platform of extender */
virtual WORD getArch() const = 0;
};
#endif // SCRIPTEXTENDER
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