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#ifndef GAMEBRYOBSAINVALIDATION_H
#define GAMEBRYOBSAINVALIDATION_H
#include <QString>
#include <bsainvalidation.h>
#include <dataarchives.h>
#include <memory>
namespace MOBase
{
class IPluginGame;
}
class GamebryoBSAInvalidation : public MOBase::BSAInvalidation
{
public:
GamebryoBSAInvalidation(MOBase::DataArchives* dataArchives,
const QString& iniFilename, MOBase::IPluginGame const* game);
virtual bool isInvalidationBSA(const QString& bsaName) override;
virtual void deactivate(MOBase::IProfile* profile) override;
virtual void activate(MOBase::IProfile* profile) override;
virtual bool prepareProfile(MOBase::IProfile* profile) override;
private:
virtual QString invalidationBSAName() const = 0;
virtual unsigned long
bsaVersion() const = 0; // 0x67 for oblivion, 0x68 for everything else
private:
MOBase::DataArchives* m_DataArchives;
QString m_IniFileName;
MOBase::IPluginGame const* m_Game;
};
#endif // GAMEBRYOBSAINVALIDATION_H
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