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cmake_minimum_required(VERSION 3.22)
# Fluorine port: simplified from upstream vcpkg-based build.
# Removed deps: WebEngineWidgets (LOOT dialog gutted), ryml (LootGroups gutted),
# lootcli (stubbed), lz4 (transitive via bsatk), interprocess/uuid/accumulators
# boost libs (unused), libbsarch/dds-header (unused). See README / commit for rationale.
find_package(Qt6 REQUIRED COMPONENTS Widgets)
find_package(ZLIB REQUIRED)
find_package(Boost CONFIG REQUIRED COMPONENTS thread)
find_package(Python 3 COMPONENTS Interpreter REQUIRED)
# ── TES form parser codegen (from ParseTES.cmake, simplified: no esp.json fetch,
# we vendor or skip the generated header on the fly) ──
include(FetchContent)
FetchContent_Declare(
esp_json
GIT_REPOSITORY https://github.com/matortheeternal/esp.json.git
GIT_TAG master
)
FetchContent_MakeAvailable(esp_json)
set(CODEGEN_SCRIPT ${CMAKE_CURRENT_SOURCE_DIR}/MakeFormParser.py)
set(TES_INCLUDE_FILES "")
foreach(GAME SSE)
set(INPUT_FILE ${esp_json_SOURCE_DIR}/data/${GAME}.json)
set(OUTPUT_FILE ${CMAKE_CURRENT_BINARY_DIR}/include/FormParser.${GAME}.inl)
add_custom_command(
OUTPUT ${OUTPUT_FILE}
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_CURRENT_BINARY_DIR}/include
COMMAND ${Python_EXECUTABLE} ${CODEGEN_SCRIPT} ${INPUT_FILE} ${OUTPUT_FILE}
DEPENDS ${CODEGEN_SCRIPT} ${INPUT_FILE}
VERBATIM
)
list(APPEND TES_INCLUDE_FILES ${OUTPUT_FILE})
endforeach()
# ── Source collection ──
file(GLOB_RECURSE BSPLUGINS_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/BSPluginInfo/*.cpp
${CMAKE_CURRENT_SOURCE_DIR}/BSPluginList/*.cpp
${CMAKE_CURRENT_SOURCE_DIR}/GUI/*.cpp
${CMAKE_CURRENT_SOURCE_DIR}/MOPlugin/*.cpp
${CMAKE_CURRENT_SOURCE_DIR}/MOTools/*.cpp
${CMAKE_CURRENT_SOURCE_DIR}/TESData/*.cpp
)
file(GLOB_RECURSE BSPLUGINS_HEADERS
${CMAKE_CURRENT_SOURCE_DIR}/BSPluginInfo/*.h
${CMAKE_CURRENT_SOURCE_DIR}/BSPluginList/*.h
${CMAKE_CURRENT_SOURCE_DIR}/GUI/*.h
${CMAKE_CURRENT_SOURCE_DIR}/MOPlugin/*.h
${CMAKE_CURRENT_SOURCE_DIR}/MOTools/*.h
${CMAKE_CURRENT_SOURCE_DIR}/TESData/*.h
${CMAKE_CURRENT_SOURCE_DIR}/TESFile/*.h
)
file(GLOB BSPLUGINS_UI
${CMAKE_CURRENT_SOURCE_DIR}/BSPluginInfo/*.ui
${CMAKE_CURRENT_SOURCE_DIR}/BSPluginList/*.ui
${CMAKE_CURRENT_SOURCE_DIR}/GUI/*.ui
)
file(GLOB BSPLUGINS_QRC
${CMAKE_CURRENT_SOURCE_DIR}/*.qrc
)
add_library(bsplugins SHARED
${BSPLUGINS_SOURCES}
${BSPLUGINS_HEADERS}
${BSPLUGINS_UI}
${BSPLUGINS_QRC}
${TES_INCLUDE_FILES}
)
set_target_properties(bsplugins PROPERTIES
AUTOMOC ON
AUTOUIC ON
AUTORCC ON
CXX_STANDARD 20
CXX_STANDARD_REQUIRED ON
)
target_include_directories(bsplugins
PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}
PRIVATE
${CMAKE_CURRENT_BINARY_DIR}/include
# Bare uibase includes (<iplugin.h>, <log.h>, <gameplugins.h>, etc.)
${MO2_UIBASE_INCLUDE_DIRS}
# moc's preprocessor needs these on -I so quote-includes like
# `#include "IPluginPanel.h"` inside MOPlugin/BSPlugins.h resolve.
${CMAKE_CURRENT_SOURCE_DIR}/MOPlugin
${CMAKE_CURRENT_SOURCE_DIR}/BSPluginInfo
${CMAKE_CURRENT_SOURCE_DIR}/BSPluginList
${CMAKE_CURRENT_SOURCE_DIR}/GUI
${CMAKE_CURRENT_SOURCE_DIR}/MOTools
${CMAKE_CURRENT_SOURCE_DIR}/TESData
${CMAKE_CURRENT_SOURCE_DIR}/TESFile
)
target_link_libraries(bsplugins PRIVATE
mo2::uibase
mo2::bsatk
Qt6::Widgets
Boost::thread
ZLIB::ZLIB
)
# Install into fluorine plugins dir (uses fomod_plus-style shim).
if(COMMAND mo2_install_plugin)
mo2_install_plugin(bsplugins)
elseif(COMMAND mo2_install_target)
mo2_install_target(bsplugins)
endif()
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