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#include "MessageDialog.h"
#include "ui_messagedialog.h"
#include <log.h>
#include <QMainWindow>
#include <QResizeEvent>
#include <QTimer>
using namespace MOBase;
namespace GUI
{
MessageDialog::MessageDialog(const QString& text, QWidget* reference)
: QDialog(reference), ui{new Ui::MessageDialog}
{
ui->setupUi(this);
// very crude way to ensure no single word in the test is wider than the message
// window. ellide in the center if necessary
QFontMetrics metrics(ui->message->font());
QString restrictedText;
QStringList lines = text.split("\n");
foreach (const QString& line, lines) {
QString newLine;
QStringList words = line.split(" ");
foreach (const QString& word, words) {
if (word.length() > 10) {
newLine +=
"<span style=\"nobreak\">" +
metrics.elidedText(word, Qt::ElideMiddle, ui->message->maximumWidth()) +
"</span>";
} else {
newLine += word;
}
newLine += " ";
}
restrictedText += newLine + "\n";
}
ui->message->setText(restrictedText);
this->setWindowFlags(Qt::Tool | Qt::FramelessWindowHint | Qt::WindowStaysOnTopHint);
this->setFocusPolicy(Qt::NoFocus);
this->setAttribute(Qt::WA_ShowWithoutActivating);
QTimer::singleShot(1000 + (text.length() * 40), this, SLOT(hide()));
if (reference != nullptr) {
QPoint position =
reference->mapToGlobal(QPoint(reference->width() / 2, reference->height()));
position.rx() -= this->width() / 2;
position.ry() -= this->height() + 5;
move(position);
}
}
MessageDialog::~MessageDialog()
{
delete ui;
}
void MessageDialog::resizeEvent(QResizeEvent* event)
{
QWidget* par = parentWidget();
if (par != nullptr) {
QPoint position = par->mapToGlobal(QPoint(par->width() / 2, par->height()));
position.rx() -= event->size().width() / 2;
position.ry() -= event->size().height() + 5;
move(position);
}
}
void MessageDialog::showMessage(const QString& text, QWidget* reference,
bool bringToFront)
{
log::debug("{}", text);
if (!reference) {
for (QWidget* w : qApp->topLevelWidgets()) {
if (dynamic_cast<QMainWindow*>(w)) {
reference = w;
break;
}
}
}
if (!reference) {
return;
}
MessageDialog* dialog = new MessageDialog(text, reference);
dialog->show();
if (bringToFront) {
reference->activateWindow();
}
}
} // namespace GUI
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