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#ifndef TESDATA_FILECONFLICTPARSER_H
#define TESDATA_FILECONFLICTPARSER_H
#include "RecordPath.h"
#include "TESFile/Stream.h"
#include <string>
#include <vector>
namespace TESData
{
class PluginList;
class FileInfo;
class FileConflictParser final
{
public:
FileConflictParser(PluginList* pluginList, FileInfo* plugin, bool lightSupported,
bool mediumSupported, bool blueprintSupported);
bool Group(TESFile::GroupData group);
void EndGroup();
bool Form(TESFile::FormData form);
void EndForm();
bool Chunk(TESFile::Type type);
void Data(std::istream& stream);
private:
void MainRecordData(std::istream& stream);
void DefaultObjectData(std::istream& stream);
void GameSettingData(std::istream& stream);
void StandardData(std::istream& stream);
PluginList* m_PluginList;
FileInfo* m_Plugin;
bool m_LightSupported;
bool m_MediumSupported;
bool m_BlueprintSupported;
std::string m_PluginName;
std::vector<std::string> m_Masters;
RecordPath m_CurrentPath;
TESFile::Type m_CurrentType;
TESFile::Type m_CurrentChunk;
std::string m_CurrentName;
};
} // namespace TESData
#endif // TESDATA_FILECONFLICTPARSER_H
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