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from __future__ import annotations
import sys
from pathlib import Path
from typing import Any, Iterable, List, Optional
from wizard.interpreter import WizardInterpreter
from wizard.manager import ManagerModInterface
from wizard.severity import SeverityContext
from wizard.utils import make_runner_context_factory
from wizard.value import SubPackage, SubPackages
import mobase
class MO2SubPackage(SubPackage):
_tree: mobase.IFileTree
_files: List[str]
def __init__(self, tree: mobase.IFileTree):
super().__init__(tree.name())
self._tree = tree
# we cannot perform lazy iteration on the tree in a Python way so we
# have to list the files
self._files = []
def fn(folder: str, entry: mobase.FileTreeEntry) -> mobase.IFileTree.WalkReturn:
self._files.append(entry.path())
return mobase.IFileTree.CONTINUE
self._tree.walk(fn)
@property
def files(self) -> Iterable[str]:
return self._files
class MO2SeverityContext(SeverityContext):
_organizer: mobase.IOrganizer
def __init__(self, organizer: mobase.IOrganizer):
super().__init__()
self._organizer = organizer
def warning(self, text: str):
print(text, file=sys.stderr)
class MO2ManagerModInterface(ManagerModInterface):
_organizer: mobase.IOrganizer
_game: mobase.IPluginGame
_subpackages: SubPackages
def __init__(self, tree: mobase.IFileTree, organizer: mobase.IOrganizer):
self._organizer = organizer
self._game = organizer.managedGame()
checker = self._organizer.gameFeatures().gameFeature(mobase.ModDataChecker)
# read the sub-packages
self._subpackages = SubPackages()
for entry in tree:
if isinstance(entry, mobase.IFileTree):
if checker:
if checker.dataLooksValid(entry) == mobase.ModDataChecker.VALID:
self._subpackages.append(MO2SubPackage(entry))
continue
# add entry with INI tweaks
if entry.exists("INI Tweaks") or entry.exists("INI"):
self._subpackages.append(MO2SubPackage(entry))
continue
# we add folder with format "XXX Docs" where "XXX" is a number
parts = entry.name().split()
if (
len(parts) >= 2
and parts[0].isdigit()
and parts[1].lower().startswith("doc")
):
self._subpackages.append(MO2SubPackage(entry))
@property
def subpackages(self) -> SubPackages:
return self._subpackages
def compareGameVersion(self, version: str) -> int:
v1 = mobase.VersionInfo(version)
v2 = mobase.VersionInfo(self._game.gameVersion())
if v1 < v2:
return 1
elif v1 > v2:
return -1
else:
return 0
def compareSEVersion(self, version: str) -> int:
se = self._organizer.gameFeatures().gameFeature(mobase.ScriptExtender)
if not se:
return 1
v1 = mobase.VersionInfo(version)
v2 = mobase.VersionInfo(se.getExtenderVersion())
if v1 < v2:
return 1
elif v1 > v2:
return -1
else:
return 0
def compareGEVersion(self, version: str) -> int:
# cannot do th is in MO2
return 1
def compareWBVersion(self, version: str) -> int:
# cannot do this in MO2
return 1
def _resolve(self, filepath: str) -> Optional[Path]:
"""
Resolve the given filepath.
Args:
filepath: The path to resolve.
Returns:
The path to the given file on the disk, or one of the file mapping
to it in the VFS, or None if the file does not exists.
"""
# TODO: This does not handle weird path that go back (..) and then in data
# again, e.g. ../data/xxx.esp.
path: Optional[Path]
if filepath.startswith(".."):
path = Path(self._game.dataDirectory().absoluteFilePath(filepath))
if not path.exists():
path = None
else:
path = Path(filepath)
parent = path.parent.as_posix()
if parent == ".":
parent = ""
files = self._organizer.findFiles(parent, "*" + path.name)
if files:
path = Path(files[0])
else:
path = None
return path
def dataFileExists(self, *filepaths: str) -> bool:
return all(self._resolve(path) for path in filepaths)
def getPluginLoadOrder(self, filename: str, fallback: int = -1) -> int:
return self._organizer.pluginList().loadOrder(filename)
def getPluginStatus(self, filename: str) -> int:
state = self._organizer.pluginList().state(filename)
if state == mobase.PluginState.ACTIVE:
return 2
if state == mobase.PluginState.INACTIVE:
return 0 # Or 1?
return -1
def getFilename(self, path: str) -> str:
path_ = self._resolve(path)
if path_:
if path_.is_file():
return path_.name
return ""
def getFolder(self, path: str) -> str:
path_ = self._resolve(path)
if path_:
if path_.is_dir():
return path_.name
return ""
def make_interpreter(
base: mobase.IFileTree, organizer: mobase.IOrganizer
) -> WizardInterpreter[Any]:
manager = MO2ManagerModInterface(base, organizer)
severity = MO2SeverityContext(organizer)
factory = make_runner_context_factory(manager.subpackages, manager, severity)
return WizardInterpreter(factory)
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