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#include "wrappers.h"
#include "../pybind11_all.h"
#include <QDir>
#include <QIcon>
#include <QString>
#include <QUrl>
// IOrganizer must be bring here to properly compile the Python bindings of
// plugin requirements
#include <uibase/imoinfo.h>
#include <uibase/isavegame.h>
#include <uibase/isavegameinfowidget.h>
#include <uibase/pluginrequirements.h>
using namespace pybind11::literals;
namespace py = pybind11;
using namespace MOBase;
namespace mo2::python {
class PyPluginRequirement : public IPluginRequirement {
public:
std::optional<Problem> check(IOrganizer* organizer) const override
{
PYBIND11_OVERRIDE_PURE(std::optional<Problem>, IPluginRequirement, check,
organizer);
};
};
class PySaveGame : public ISaveGame {
public:
QString getFilepath() const override
{
PYBIND11_OVERRIDE_PURE(FileWrapper, ISaveGame, getFilepath, );
}
QDateTime getCreationTime() const override
{
PYBIND11_OVERRIDE_PURE(QDateTime, ISaveGame, getCreationTime, );
}
QString getName() const override
{
PYBIND11_OVERRIDE_PURE(QString, ISaveGame, getName, );
}
QString getSaveGroupIdentifier() const override
{
PYBIND11_OVERRIDE_PURE(QString, ISaveGame, getSaveGroupIdentifier, );
}
QStringList allFiles() const override
{
return toQStringList([&] {
PYBIND11_OVERRIDE_PURE(QList<FileWrapper>, ISaveGame, allFiles, );
}());
}
~PySaveGame() { std::cout << "~PySaveGame()" << std::endl; }
};
class PySaveGameInfoWidget : public ISaveGameInfoWidget {
public:
// Bring the constructor:
using ISaveGameInfoWidget::ISaveGameInfoWidget;
void setSave(ISaveGame const& save) override
{
PYBIND11_OVERRIDE_PURE(void, ISaveGameInfoWidget, setSave, &save);
}
~PySaveGameInfoWidget() { std::cout << "~PySaveGameInfoWidget()" << std::endl; }
};
void add_wrapper_bindings(pybind11::module_ m)
{
// ISaveGame - custom type_caster<> for shared_ptr<> to keep the Python object
// alive when returned from Python (see shared_cpp_owner.h)
py::class_<ISaveGame, PySaveGame, std::shared_ptr<ISaveGame>>(m, "ISaveGame")
.def(py::init<>())
.def("getFilepath", wrap_return_for_filepath(&ISaveGame::getFilepath))
.def("getCreationTime", &ISaveGame::getCreationTime)
.def("getName", &ISaveGame::getName)
.def("getSaveGroupIdentifier", &ISaveGame::getSaveGroupIdentifier)
.def("allFiles", [](ISaveGame* s) -> QList<FileWrapper> {
const auto result = s->allFiles();
return {result.begin(), result.end()};
});
// ISaveGameInfoWidget - custom holder to keep the Python object alive alongside
// the widget
py::class_<ISaveGameInfoWidget, PySaveGameInfoWidget,
py::qt::qobject_holder<ISaveGameInfoWidget>>
iSaveGameInfoWidget(m, "ISaveGameInfoWidget");
iSaveGameInfoWidget.def(py::init<QWidget*>(), "parent"_a = (QWidget*)nullptr)
.def("setSave", &ISaveGameInfoWidget::setSave, "save"_a);
py::qt::add_qt_delegate<QWidget>(iSaveGameInfoWidget, "_widget");
// IPluginRequirement - custom type_caster<> for shared_ptr<> to keep the Python
// object alive when returned from Python (see shared_cpp_owner.h)
py::class_<IPluginRequirement, std::shared_ptr<IPluginRequirement>,
PyPluginRequirement>
iPluginRequirementClass(m, "IPluginRequirement");
py::class_<IPluginRequirement::Problem>(iPluginRequirementClass, "Problem")
.def(py::init<QString, QString>(), "short_description"_a,
"long_description"_a = "")
.def("shortDescription", &IPluginRequirement::Problem::shortDescription)
.def("longDescription", &IPluginRequirement::Problem::longDescription);
iPluginRequirementClass.def("check", &IPluginRequirement::check, "organizer"_a);
}
} // namespace mo2::python
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