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#ifndef PYTHON_WRAPPERS_WRAPPERS_H
#define PYTHON_WRAPPERS_WRAPPERS_H
#include <any>
#include <map>
#include <typeindex>
#include <pybind11/pybind11.h>
#include <QList>
#include <QObject>
#include <uibase/iplugingame.h>
namespace mo2::python {
/**
* @brief Add bindings for the various classes in uibase that are not
* wrappers (i.e., cannot be extended from Python).
*
* @param m Python module to add bindings to.
*/
void add_basic_bindings(pybind11::module_ m);
/**
* @brief Add bindings for the various custom widget classes in uibase that
* cannot be extended from Python.
*
* @param m Python module to add bindings to.
*/
void add_widget_bindings(pybind11::module_ m);
/**
* @brief Add bindings for the various utilities classes and functions in uibase
* that cannot be extended from Python.
*
* @param m Python module to add bindings to.
*/
void add_utils_bindings(pybind11::module_ m);
/**
* @brief Add bindings for the uibase wrappers to the given module. uibase
* wrappers include classes from uibase that can be extended from Python but
* are neither plugins nor game features (e.g., ISaveGame).
*
* @param m Python module to add bindings to.
*/
void add_wrapper_bindings(pybind11::module_ m);
/**
* @brief Add bindings for the various plugin classes in uibase that can be
* extended from Python.
*
* @param m Python module to add bindings to.
*/
void add_plugins_bindings(pybind11::module_ m);
/**
* @brief Extract plugins from the given object. For each plugin implemented, an
* object is returned.
*
* The returned QObject* are set as owner of the given object so that the Python
* object lifetime does not end immediately after returning to C++.
*
* @param object Python object to extract plugins from.
*
* @return a QObject* for each plugin implemented by the given object.
*/
QList<QObject*> extract_plugins(pybind11::object object);
/**
* @brief Add bindings for the various game features classes in uibase that
* can be extended from Python.
*
* @param m Python module to add bindings to.
*/
void add_game_feature_bindings(pybind11::module_ m);
/**
* @brief Add bindings for IGameFeatures.
*
* @param m Python module to add bindings to.
*/
void add_igamefeatures_classes(pybind11::module_ m);
/**
* @brief Extract the game feature corresponding to the given Python type.
*
* @param gameFeatures Game features to extract the feature from.
* @param type Type of the feature to extract.
*
* @return the feature from the game, or None is the game as no such feature.
*/
pybind11::object extract_feature(MOBase::IGameFeatures const& gameFeatures,
pybind11::object type);
/**
* @brief Unregister the game feature corresponding to the given Python type.
*
* @param gameFeatures Game features to unregister the feature from.
* @param type Type of the feature to unregister.
*
* @return the feature from the game, or None is the game as no such feature.
*/
int unregister_feature(MOBase::IGameFeatures& gameFeatures, pybind11::object type);
} // namespace mo2::python
#endif // PYTHON_WRAPPERS_WRAPPERS_H
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