1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
|
import io
from PyQt6.QtCore import QCoreApplication, qCritical, QFile, QIODeviceBase
from PyQt6.QtOpenGL import QOpenGLTexture
from . import DDSDefinitions
from .glstuff import GLTextureFormat
class DDSReadException(Exception):
"""Thrown if there was an error reading a DDS file"""
pass
ddsCubemapFaces = {
DDSDefinitions.DDS_HEADER.Caps2.DDSCAPS2_CUBEMAP_POSITIVEX: QOpenGLTexture.CubeMapFace.CubeMapPositiveX,
DDSDefinitions.DDS_HEADER.Caps2.DDSCAPS2_CUBEMAP_NEGATIVEX: QOpenGLTexture.CubeMapFace.CubeMapNegativeX,
DDSDefinitions.DDS_HEADER.Caps2.DDSCAPS2_CUBEMAP_POSITIVEY: QOpenGLTexture.CubeMapFace.CubeMapPositiveY,
DDSDefinitions.DDS_HEADER.Caps2.DDSCAPS2_CUBEMAP_NEGATIVEY: QOpenGLTexture.CubeMapFace.CubeMapNegativeY,
DDSDefinitions.DDS_HEADER.Caps2.DDSCAPS2_CUBEMAP_POSITIVEZ: QOpenGLTexture.CubeMapFace.CubeMapPositiveZ,
DDSDefinitions.DDS_HEADER.Caps2.DDSCAPS2_CUBEMAP_NEGATIVEZ: QOpenGLTexture.CubeMapFace.CubeMapNegativeZ}
class DDSFile:
def __init__(self, fileData: bytes, fileName: str):
self.fileName = fileName
self.header = DDSDefinitions.DDS_HEADER()
self.dxt10Header = None
self.glFormat: GLTextureFormat = None
self.fileData = fileData
self.data = None
self.isCubemap = None
@classmethod
def fromFile(cls, fileName: str):
file = QFile(fileName)
if file.open(QIODeviceBase.OpenModeFlag.ReadOnly):
fileData = file.readAll()
else:
raise DDSReadException()
return cls(fileData.data(), fileName)
def load(self):
with io.BytesIO(self.fileData) as file:
magicNumber = file.read(4)
if magicNumber != DDSDefinitions.DDS_MAGIC_NUMBER:
qCritical(self.tr("Magic number mismatch."))
raise DDSReadException()
self.header.fromStream(file)
if self.header.ddspf.dwFlags & DDSDefinitions.DDS_PIXELFORMAT.Flags.DDPF_FOURCC:
fourCC = self.header.ddspf.dwFourCC
if fourCC == b"DX10":
self.dxt10Header = DDSDefinitions.DDS_HEADER_DXT10()
self.dxt10Header.fromStream(file)
else:
fourCC = None
self.glFormat = DDSDefinitions.getGLFormat(self.header.ddspf, self.dxt10Header)
self.data = []
# Do this once per layer/mip level whatever, (times one per scanline if uncompressed). Also, potentially recompute this based on the format and size in case writers lie.
# self.data.append(file.read(self.header.dwPitchOrLinearSize))
layerCount = 1
if self.header.dwCaps2 & DDSDefinitions.DDS_HEADER.Caps2.DDSCAPS2_CUBEMAP:
self.isCubemap = True
layerCount = 0
for face in ddsCubemapFaces:
if self.header.dwCaps2 & face:
layerCount += 1
else:
self.isCubemap = False
for layer in range(layerCount):
nextWidth = self.header.dwWidth
nextHeight = self.header.dwHeight
mipCount = self.mipLevels()
for level in range(mipCount):
if self.header.ddspf.dwFlags & (
DDSDefinitions.DDS_PIXELFORMAT.Flags.DDPF_ALPHA | DDSDefinitions.DDS_PIXELFORMAT.Flags.DDPF_RGB | DDSDefinitions.DDS_PIXELFORMAT.Flags.DDPF_YUV | DDSDefinitions.DDS_PIXELFORMAT.Flags.DDPF_LUMINANCE):
size = nextWidth * nextHeight * ((self.header.ddspf.dwRGBBitCount + 7) // 8)
elif fourCC:
if self.dxt10Header:
dxgiFormat = self.dxt10Header.dxgiFormat
else:
dxgiFormat = DDSDefinitions.fourCCToDXGI(fourCC)
size = DDSDefinitions.sizeFromFormat(dxgiFormat, nextWidth, nextHeight)
self.data.append(file.read(size))
nextWidth = max(nextWidth // 2, 1)
nextHeight = max(nextHeight // 2, 1)
def getDescription(self):
format = ""
# DX10 header says the format enum
if self.dxt10Header is not None:
format = self.dxt10Header.dxgiFormat.name.replace("DXGI_FORMAT_", "")
# Pixel Format says the FourCC
elif self.header.ddspf.dwFlags & DDSDefinitions.DDS_PIXELFORMAT.Flags.DDPF_FOURCC:
fourCC = self.header.ddspf.dwFourCC
format = self.tr("{0} (equivalent to {1})").format(fourCC.decode('ascii'),
DDSDefinitions.fourCCToDXGI(fourCC).name.replace(
"DXGI_FORMAT_", ""))
# We've got bitmasks for the colour channels
else:
# This could be prettier if there was logic to detect that certain common bitmasks represented things more easily represented, like RGBA8
if self.header.ddspf.dwFlags & (
DDSDefinitions.DDS_PIXELFORMAT.Flags.DDPF_RGB | DDSDefinitions.DDS_PIXELFORMAT.Flags.DDPF_YUV):
format += self.tr("Red bitmask {0}, Green bitmask {1}, Blue bitmask {2}").format(
self.header.ddspf.dwRBitMask.hex().upper(), self.header.ddspf.dwGBitMask.hex().upper(),
self.header.ddspf.dwBBitMask.hex().upper())
if self.header.ddspf.dwFlags & DDSDefinitions.DDS_PIXELFORMAT.Flags.DDPF_LUMINANCE:
if format != "":
format += ", "
format += self.tr("Luminance bitmask {0}").format(self.header.ddspf.dwRBitMask.hex().upper())
if self.header.ddspf.dwFlags & (
DDSDefinitions.DDS_PIXELFORMAT.Flags.DDPF_ALPHA | DDSDefinitions.DDS_PIXELFORMAT.Flags.DDPF_ALPHAPIXELS):
if format != "":
format += ", "
format += self.tr("Alpha bitmask {0}").format(self.header.ddspf.dwABitMask.hex().upper())
size = self.tr("{0}×{1}").format(self.header.dwWidth, self.header.dwHeight)
dimensions = self.tr("Cubemap") if self.isCubemap else self.tr("2D")
mipmaps = self.tr("Mipmapped") if self.mipLevels() != 1 else self.tr("No mipmaps")
return self.tr("{0}, {1} {2}, {3}").format(format, size, dimensions, mipmaps)
def mipLevels(self):
if self.header.dwFlags & DDSDefinitions.DDS_HEADER.Flags.DDSD_MIPMAPCOUNT:
return self.header.dwMipMapCount
else:
return 1
def asQOpenGLTexture(self, gl, context):
if not self.data:
return
if self.glFormat.requirements:
minVersion, extensions = self.glFormat.requirements
glVersion = (gl.glGetIntegerv(gl.GL_MAJOR_VERSION), gl.glGetIntegerv(gl.GL_MINOR_VERSION))
if glVersion < minVersion or minVersion < (1, 0):
compatible = False
for extension in extensions:
if context.hasExtension(extension):
compatible = True
break
if not compatible:
qCritical(self.tr("OpenGL driver incompatible with texture format."))
return None
if self.header.dwCaps2 & DDSDefinitions.DDS_HEADER.Caps2.DDSCAPS2_CUBEMAP:
texture = QOpenGLTexture(QOpenGLTexture.Target.TargetCubeMap)
if self.header.dwWidth != self.header.dwHeight:
qCritical(self.tr("Cubemap faces must be square"))
return None
else:
# Assume GL_TEXTURE_2D for now
texture = QOpenGLTexture(QOpenGLTexture.Target.Target2D)
# Assume single layer for now
# self.texture.setLayers(1)
mipCount = self.mipLevels()
texture.setAutoMipMapGenerationEnabled(False)
texture.setMipLevels(mipCount)
texture.setMipLevelRange(0, mipCount - 1)
texture.setSize(self.header.dwWidth, self.header.dwHeight)
texture.setFormat(QOpenGLTexture.TextureFormat(self.glFormat.internalFormat))
texture.allocateStorage()
if self.header.dwCaps2 & DDSDefinitions.DDS_HEADER.Caps2.DDSCAPS2_CUBEMAP:
# Lisa hasn't whipped David Wang into shape yet. At least there are fewer bugs than under Raja.
# The specific bug has been reported and AMD "will try to reproduce it soon"
# MO 2.5.0: Radeon-specific code is causing crashing on the latest drivers
# Some cubemaps fail to render with or without these modifications
# noDSA = "Radeon" in gl.glGetString(gl.GL_RENDERER) and self.glFormat.compressed
noDSA = False
if noDSA:
texture.bind()
faceIndex = 0
for face in ddsCubemapFaces:
if self.header.dwCaps2 & face:
for i in range(mipCount):
if self.glFormat.compressed:
if not noDSA:
texture.setCompressedData(i, 0, ddsCubemapFaces[face],
len(self.data[faceIndex * mipCount + i]),
self.data[faceIndex * mipCount + i])
else:
gl.glCompressedTexSubImage2D(ddsCubemapFaces[face], i, 0, 0,
max(self.header.dwWidth // 2 ** i, 1),
max(self.header.dwHeight // 2 ** i, 1),
self.glFormat.internalFormat,
len(self.data[faceIndex * mipCount + i]),
self.data[faceIndex * mipCount + i])
else:
texture.setData(i, 0, ddsCubemapFaces[face], QOpenGLTexture.PixelFormat(self.glFormat.format), QOpenGLTexture.PixelType(self.glFormat.type),
self.glFormat.converter(self.data[faceIndex * mipCount + i]))
faceIndex += 1
if noDSA:
texture.release()
else:
for i in range(mipCount):
if self.glFormat.compressed:
texture.setCompressedData(i, 0, len(self.data[i]), self.data[i])
else:
texture.setData(i, 0, QOpenGLTexture.PixelFormat(self.glFormat.format), QOpenGLTexture.PixelType(self.glFormat.type),
self.glFormat.converter(self.data[i]))
texture.setWrapMode(QOpenGLTexture.WrapMode.ClampToEdge)
if self.glFormat.samplerType != "F":
# integer textures can't be filtered
texture.setMinMagFilters(QOpenGLTexture.Filter.NearestMipMapNearest, QOpenGLTexture.Filter.Nearest)
return texture
def tr(self, str):
return QCoreApplication.translate("DDSFile", str)
|