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import struct
import sys
import threading
import enum
from PyQt6.QtCore import QCoreApplication, qDebug, Qt, QSize
from PyQt6.QtGui import QColor, QOpenGLContext, QSurfaceFormat, QMatrix4x4, QVector4D
from PyQt6.QtOpenGLWidgets import QOpenGLWidget
from PyQt6.QtWidgets import QGridLayout, QLabel, QPushButton, QWidget, QColorDialog, QComboBox
from PyQt6.QtOpenGL import QOpenGLBuffer, QOpenGLDebugLogger, QOpenGLShader, QOpenGLShaderProgram, QOpenGLTexture, \
QOpenGLVersionProfile, QOpenGLVertexArrayObject, QOpenGLFunctions_4_1_Core, QOpenGLVersionFunctionsFactory
from DDS.DDSFile import DDSFile
if "mobase" not in sys.modules:
import mobase
vertexShader2D = """
#version 150
uniform float aspectRatioRatio;
in vec4 position;
in vec2 texCoordIn;
out vec2 texCoord;
void main()
{
texCoord = texCoordIn;
gl_Position = position;
if (aspectRatioRatio >= 1.0)
gl_Position.y /= aspectRatioRatio;
else
gl_Position.x *= aspectRatioRatio;
}
"""
vertexShaderCube = """
#version 150
uniform float aspectRatioRatio;
in vec4 position;
in vec2 texCoordIn;
out vec2 texCoord;
void main()
{
texCoord = texCoordIn;
gl_Position = position;
}
"""
fragmentShaderFloat = """
#version 150
uniform sampler2D aTexture;
uniform mat4 channelMatrix;
uniform vec4 channelOffset;
in vec2 texCoord;
void main()
{
gl_FragData[0] = channelMatrix * texture(aTexture, texCoord) + channelOffset;
}
"""
fragmentShaderUInt = """
#version 150
uniform usampler2D aTexture;
uniform mat4 channelMatrix;
uniform vec4 channelOffset;
in vec2 texCoord;
void main()
{
// autofilled alpha is 1, so if we have a scaling factor, we need separate ones for luminance and alpha
gl_FragData[0] = channelMatrix * texture(aTexture, texCoord) + channelOffset;
}
"""
fragmentShaderSInt = """
#version 150
uniform isampler2D aTexture;
uniform mat4 channelMatrix;
uniform vec4 channelOffset;
in vec2 texCoord;
void main()
{
// autofilled alpha is 1, so if we have a scaling factor and offset, we need separate ones for luminance and alpha
gl_FragData[0] = channelMatrix * texture(aTexture, texCoord) + channelOffset;
}
"""
fragmentShaderCube = """
#version 150
uniform samplerCube aTexture;
uniform mat4 channelMatrix;
uniform vec4 channelOffset;
in vec2 texCoord;
const float PI = 3.1415926535897932384626433832795;
void main()
{
float theta = -2.0 * PI * texCoord.x;
float phi = PI * texCoord.y;
gl_FragData[0] = channelMatrix * texture(aTexture, vec3(sin(theta) * sin(phi), cos(theta) * sin(phi), cos(phi))) + channelOffset;
}
"""
transparencyVS = """
#version 150
in vec4 position;
void main()
{
gl_Position = position;
}
"""
transparencyFS = """
#version 150
uniform vec4 backgroundColour;
void main()
{
float x = gl_FragCoord.x;
float y = gl_FragCoord.y;
x = mod(x, 16.0);
y = mod(y, 16.0);
gl_FragData[0] = x < 8.0 ^^ y < 8.0 ? vec4(vec3(191.0/255.0), 1.0) : vec4(1.0);
gl_FragData[0].rgb = backgroundColour.rgb * backgroundColour.a + gl_FragData[0].rgb * (1.0 - backgroundColour.a);
}
"""
vertices = [
# vertex coordinates texture coordinates
-1.0, -1.0, 0.5, 1.0, 0.0, 1.0,
-1.0, 1.0, 0.5, 1.0, 0.0, 0.0,
1.0, 1.0, 0.5, 1.0, 1.0, 0.0,
-1.0, -1.0, 0.5, 1.0, 0.0, 1.0,
1.0, 1.0, 0.5, 1.0, 1.0, 0.0,
1.0, -1.0, 0.5, 1.0, 1.0, 1.0,
]
class DDSOptions:
def __init__(self, colour: QColor = QColor(0, 0, 0, 0), channelMatrix: QMatrix4x4 = QMatrix4x4(),
channelOffset: QVector4D = QVector4D()):
# QMatrix4x4 with no arguments is the identity matrix, so no channel transformations
# declare member variables with None values
self.backgroundColour = None
self.channelMatrix = None
self.channelOffset = None
# initialize member variables with error checks
self.setBackgroundColour(colour)
self.setChannelMatrix(channelMatrix)
self.setChannelOffset(channelOffset)
def setBackgroundColour(self, colour: QColor):
if isinstance(colour, QColor) and colour.isValid():
self.backgroundColour = colour
else:
raise TypeError(str(colour) + " is not a valid QColor object.")
def getBackgroundColour(self) -> QColor:
return self.backgroundColour
def getChannelMatrix(self) -> QMatrix4x4:
return self.channelMatrix
def setChannelMatrix(self, matrix):
self.channelMatrix = QMatrix4x4(matrix)
def getChannelOffset(self) -> QVector4D:
return self.channelOffset
def setChannelOffset(self, vector):
self.channelOffset = QVector4D(vector)
glVersionProfile = QOpenGLVersionProfile()
glVersionProfile.setVersion(2, 1)
class DDSWidget(QOpenGLWidget):
def __init__(self, ddsFile, ddsOptions=DDSOptions(), debugContext=False, parent=None, f=Qt.WindowType(0)):
super(DDSWidget, self).__init__(parent, f)
self.ddsFile = ddsFile
self.ddsOptions = ddsOptions
self.clean = True
self.logger = None
self.program = None
self.transparecyProgram = None
self.texture = None
self.vbo = None
self.vao = None
if debugContext:
format = QSurfaceFormat()
format.setOption(QSurfaceFormat.FormatOption.DebugContext)
self.setFormat(format)
self.logger = QOpenGLDebugLogger(self)
def __del__(self):
self.cleanup()
def __dtor__(self):
self.cleanup()
def initializeGL(self):
if self.logger:
self.logger.initialize()
self.logger.messageLogged.connect(
lambda message: qDebug(self.tr("OpenGL debug message: {0}").format(message.message())))
self.logger.startLogging()
gl = QOpenGLVersionFunctionsFactory.get(glVersionProfile)
QOpenGLContext.currentContext().aboutToBeDestroyed.connect(self.cleanup)
self.clean = False
fragmentShader = None
vertexShader = vertexShader2D
if self.ddsFile.isCubemap:
fragmentShader = fragmentShaderCube
vertexShader = vertexShaderCube
if QOpenGLContext.currentContext().hasExtension(b"GL_ARB_seamless_cube_map"):
GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
gl.glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS)
elif self.ddsFile.glFormat.samplerType == "F":
fragmentShader = fragmentShaderFloat
elif self.ddsFile.glFormat.samplerType == "UI":
fragmentShader = fragmentShaderUInt
else:
fragmentShader = fragmentShaderSInt
self.program = QOpenGLShaderProgram(self)
self.program.addShaderFromSourceCode(QOpenGLShader.ShaderTypeBit.Vertex, vertexShader)
self.program.addShaderFromSourceCode(QOpenGLShader.ShaderTypeBit.Fragment, fragmentShader)
self.program.bindAttributeLocation("position", 0)
self.program.bindAttributeLocation("texCoordIn", 1)
self.program.link()
self.transparecyProgram = QOpenGLShaderProgram(self)
self.transparecyProgram.addShaderFromSourceCode(QOpenGLShader.ShaderTypeBit.Vertex, transparencyVS)
self.transparecyProgram.addShaderFromSourceCode(QOpenGLShader.ShaderTypeBit.Fragment, transparencyFS)
self.transparecyProgram.bindAttributeLocation("position", 0)
self.transparecyProgram.link()
self.vao = QOpenGLVertexArrayObject(self)
vaoBinder = QOpenGLVertexArrayObject.Binder(self.vao)
self.vbo = QOpenGLBuffer(QOpenGLBuffer.Type.VertexBuffer)
self.vbo.create()
self.vbo.bind()
theBytes = struct.pack("%sf" % len(vertices), *vertices)
self.vbo.allocate(theBytes, len(theBytes))
gl.glEnableVertexAttribArray(0)
gl.glEnableVertexAttribArray(1)
gl.glVertexAttribPointer(0, 4, gl.GL_FLOAT, False, 6 * 4, 0)
gl.glVertexAttribPointer(1, 2, gl.GL_FLOAT, False, 6 * 4, 4 * 4)
self.texture = self.ddsFile.asQOpenGLTexture(gl, QOpenGLContext.currentContext())
def resizeGL(self, w, h):
aspectRatioTex = self.texture.width() / self.texture.height() if self.texture else 1.0
aspectRatioWidget = w / h
ratioRatio = aspectRatioTex / aspectRatioWidget
self.program.bind()
self.program.setUniformValue("aspectRatioRatio", ratioRatio)
self.program.release()
def paintGL(self):
gl = QOpenGLVersionFunctionsFactory.get(glVersionProfile)
vaoBinder = QOpenGLVertexArrayObject.Binder(self.vao)
# Draw checkerboard so transparency is obvious
self.transparecyProgram.bind()
backgroundColour = self.ddsOptions.getBackgroundColour()
if backgroundColour and backgroundColour.isValid():
self.transparecyProgram.setUniformValue("backgroundColour", backgroundColour)
gl.glDrawArrays(gl.GL_TRIANGLES, 0, 6)
self.transparecyProgram.release()
self.program.bind()
if self.texture:
self.texture.bind()
gl.glEnable(gl.GL_BLEND)
gl.glBlendFunc(gl.GL_SRC_ALPHA, gl.GL_ONE_MINUS_SRC_ALPHA)
self.program.setUniformValue("channelMatrix", self.ddsOptions.getChannelMatrix())
self.program.setUniformValue("channelOffset", self.ddsOptions.getChannelOffset())
gl.glDrawArrays(gl.GL_TRIANGLES, 0, 6)
if self.texture:
self.texture.release()
self.program.release()
def cleanup(self):
if not self.clean:
self.makeCurrent()
self.program = None
self.transparecyProgram = None
if self.texture:
self.texture.destroy()
self.texture = None
self.vbo.destroy()
self.vbo = None
self.vao.destroy()
self.vao = None
self.doneCurrent()
self.clean = True
def tr(self, str):
return QCoreApplication.translate("DDSWidget", str)
class ColourChannels(enum.Enum):
RGBA = "Colour and Alpha"
RGB = "Colour"
A = "Alpha"
R = "Red"
G = "Green"
B = "Blue"
class DDSChannelManager:
def __init__(self, channels: ColourChannels):
self.channels = channels
def setChannels(self, options: DDSOptions, channels: ColourChannels):
self.channels = channels
def drawColour(alpha: bool):
colorMatrix = QMatrix4x4()
colorOffset = QVector4D()
if not alpha:
colorMatrix[3, 3] = 0
colorOffset.setW(1.0)
options.setChannelMatrix(colorMatrix)
options.setChannelOffset(colorOffset)
def drawGrayscale(channel: ColourChannels):
colorOffset = QVector4D(0, 0, 0, 1)
channelVector = [0, 0, 0, 0]
if channels == ColourChannels.R:
channelVector[0] = 1
elif channel == ColourChannels.G:
channelVector[1] = 1
elif channel == ColourChannels.B:
channelVector[2] = 1
elif channels == ColourChannels.A:
channelVector[3] = 1
else:
raise ValueError("channel must be a single color channel.")
alphaVector = [0, 0, 0, 0]
colorMatrix = channelVector * 3 + alphaVector
options.setChannelMatrix(colorMatrix)
options.setChannelOffset(colorOffset)
if channels == ColourChannels.RGBA:
drawColour(True)
elif channels == ColourChannels.RGB:
drawColour(False)
else:
drawGrayscale(channels)
class DDSPreview(mobase.IPluginPreview):
def __init__(self):
super().__init__()
self.__organizer = None
self.options = None
self.channelManager = None
def init(self, organizer: mobase.IOrganizer):
self.__organizer = organizer
savedColour = QColor(self.pluginSetting("background r"), self.pluginSetting("background g"),
self.pluginSetting("background b"), self.pluginSetting("background a"))
try:
savedChannels = ColourChannels[self.pluginSetting("channels")]
except KeyError:
savedChannels = ColourChannels.RGBA
self.options = DDSOptions(savedColour)
self.channelManager = DDSChannelManager(savedChannels)
self.channelManager.setChannels(self.options, savedChannels)
return True
def pluginSetting(self, name):
return self.__organizer.pluginSetting(self.name(), name)
def setPluginSetting(self, name, value):
self.__organizer.setPluginSetting(self.name(), name, value)
def name(self):
return "DDS Preview Plugin"
def author(self):
return "AnyOldName3"
def description(self):
return self.tr("Lets you preview DDS files by actually uploading them to the GPU.")
def version(self):
return mobase.VersionInfo(1, 0, 1, 0)
def settings(self):
return [mobase.PluginSetting("log gl errors", self.tr(
"If enabled, log OpenGL errors and debug messages. May decrease performance."), False),
mobase.PluginSetting("background r", self.tr("Red channel of background colour"), 0),
mobase.PluginSetting("background g", self.tr("Green channel of background colour"), 0),
mobase.PluginSetting("background b", self.tr("Blue channel of background colour"), 0),
mobase.PluginSetting("background a", self.tr("Alpha channel of background colour"), 0),
mobase.PluginSetting("channels", self.tr("The colour channels that are displayed."),
ColourChannels.RGBA.name)]
def supportedExtensions(self) -> set[str]:
return {"dds"}
def supportsArchives(self) -> bool:
return True
def genFilePreview(self, fileName: str, maxSize: QSize) -> QWidget:
return self.previewFromDDSFile(DDSFile.fromFile(fileName))
def genDataPreview(self, fileData: bytes, fileName: str, maxSize: QSize) -> QWidget:
return self.previewFromDDSFile(DDSFile(fileData, fileName))
def previewFromDDSFile(self, ddsFile: DDSFile) -> QWidget:
ddsFile.load()
layout = QGridLayout()
# Image grows before label and button
layout.setRowStretch(0, 1)
# Label grows before button
layout.setColumnStretch(0, 1)
layout.addWidget(self.__makeLabel(ddsFile), 1, 0, 1, 1)
ddsWidget = DDSWidget(ddsFile, self.options, self.__organizer.pluginSetting(self.name(), "log gl errors"))
layout.addWidget(ddsWidget, 0, 0, 1, 3)
layout.addWidget(self.__makeColourButton(ddsWidget), 1, 2, 1, 1)
layout.addWidget(self.__makeChannelsButton(ddsWidget), 1, 1, 1, 1)
widget = QWidget()
widget.setLayout(layout)
return widget
def tr(self, str):
return QCoreApplication.translate("DDSPreview", str)
def __makeLabel(self, ddsFile):
label = QLabel(ddsFile.getDescription())
label.setWordWrap(True)
label.setTextInteractionFlags(Qt.TextInteractionFlag.TextSelectableByMouse)
return label
def __makeColourButton(self, ddsWidget):
button = QPushButton(self.tr("Pick background colour"))
def pickColour(unused):
newColour = QColorDialog.getColor(self.options.getBackgroundColour(), button, "Background colour",
QColorDialog.ColorDialogOption.ShowAlphaChannel)
if newColour.isValid():
self.setPluginSetting("background r", newColour.red())
self.setPluginSetting("background g", newColour.green())
self.setPluginSetting("background b", newColour.blue())
self.setPluginSetting("background a", newColour.alpha())
self.options.setBackgroundColour(newColour)
ddsWidget.update()
button.clicked.connect(pickColour)
return button
def __makeChannelsButton(self, ddsWidget):
listwidget = QComboBox()
channelKeys = [e.name for e in ColourChannels]
channelNames = [e.value for e in ColourChannels]
listwidget.addItems(channelNames)
listwidget.setCurrentText(self.channelManager.channels.value)
listwidget.setToolTip(self.tr("Select what colour channels are displayed."))
listwidget.showEvent = lambda _: listwidget.setCurrentText(self.channelManager.channels.value)
def onChanged(newIndex):
self.channelManager.setChannels(self.options, ColourChannels[channelKeys[newIndex]])
self.setPluginSetting("channels", self.channelManager.channels.name)
ddsWidget.update()
listwidget.currentIndexChanged.connect(onChanged)
return listwidget
def createPlugin():
return DDSPreview()
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