1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
|
#include "Camera.h"
#include <cmath>
void Camera::setDistance(float distance)
{
m_Distance = qBound(MinDistance, distance, MaxDistance);
cameraMoved();
}
void Camera::setLookAt(QVector3D lookAt)
{
m_LookAt = lookAt;
cameraMoved();
}
void Camera::pan(QVector3D distance)
{
m_LookAt += distance;
cameraMoved();
}
void Camera::rotate(float yaw, float pitch)
{
m_Yaw = repeat(m_Yaw + yaw, 0.0f, 360.0f);
m_Pitch = repeat(m_Pitch + pitch, 0.0f, 360.0f);
cameraMoved();
}
void Camera::zoomDistance(float distance)
{
m_Distance += distance;
m_Distance = qBound(MinDistance, m_Distance, MaxDistance);
cameraMoved();
}
void Camera::zoomFactor(float factor)
{
m_Distance *= factor;
m_Distance = qBound(MinDistance, m_Distance, MaxDistance);
cameraMoved();
}
float Camera::repeat(float value, float min, float max)
{
return fmod(fmod(value, max - min) + (max - min), max - min) + min;
}
|