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#pragma once
#include <QObject>
#include <QVector3D>
class Camera : public QObject
{
Q_OBJECT
public:
QVector3D lookAt() { return m_LookAt; }
float pitch() { return m_Pitch; }
float yaw() { return m_Yaw; }
float distance() { return m_Distance; }
void setDistance(float distance);
void setLookAt(QVector3D lookAt);
void pan(QVector3D delta);
void rotate(float yaw, float pitch);
void zoomDistance(float distance);
void zoomFactor(float factor);
private:
inline static constexpr float MinDistance = 1.0f;
inline static constexpr float MaxDistance = 5000.0f;
static float repeat(float value, float min, float max);
QVector3D m_LookAt;
float m_Pitch = 0.0f;
float m_Yaw = 0.0f;
float m_Distance = 100.0f;
signals:
void cameraMoved();
};
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