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#include "inibakery.h"
#include <functional>
#include <QCoreApplication>
#include <QFile>
#include <QStringList>
#include <QtPlugin>
#include <uibase/game_features/bsainvalidation.h>
#include <uibase/game_features/igamefeatures.h>
#include <uibase/game_features/localsavegames.h>
#include <uibase/iplugingame.h>
using namespace MOBase;
bool IniBakery::init(MOBase::IOrganizer* moInfo)
{
using namespace std::placeholders;
m_MOInfo = moInfo;
m_MOInfo->onAboutToRun([this](const auto& binary) {
return prepareIni(binary);
});
return true;
}
QString IniBakery::name() const
{
return "INI Bakery";
}
QString IniBakery::localizedName() const
{
return tr("INI Bakery");
}
QString IniBakery::author() const
{
return "Tannin";
}
QString IniBakery::description() const
{
return tr("Manages game ini files");
}
MOBase::VersionInfo IniBakery::version() const
{
return VersionInfo(0, 3, 0, VersionInfo::RELEASE_FINAL);
}
QList<PluginSetting> IniBakery::settings() const
{
return QList<PluginSetting>();
}
QStringList IniBakery::iniFileNames() const
{
return m_MOInfo->managedGame()->iniFiles();
}
bool IniBakery::prepareIni(const QString&)
{
const auto* features = m_MOInfo->gameFeatures();
auto savegames = features->gameFeature<MOBase::LocalSavegames>();
if (savegames != nullptr) {
savegames->prepareProfile(m_MOInfo->profile().get());
}
auto invalidation = features->gameFeature<BSAInvalidation>();
if (invalidation != nullptr) {
invalidation->prepareProfile(m_MOInfo->profile().get());
}
return true;
}
MappingType IniBakery::mappings() const
{
MappingType result;
const IPluginGame* game = m_MOInfo->managedGame();
auto profile = m_MOInfo->profile();
if (profile->localSettingsEnabled()) {
for (const QString& iniFile : iniFileNames()) {
result.push_back({m_MOInfo->profilePath() + "/" + QFileInfo(iniFile).fileName(),
game->documentsDirectory().absoluteFilePath(iniFile), false,
false});
}
}
return result;
}
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