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# modorganizer-uibase
[](https://github.com/ModOrganizer2/modorganizer-uibase/actions)
[![Lint status]](https://github.com/ModOrganizer2/modorganizer-uibase/actions/workflows/linting.yml/badge.svg?branch=dev/vcpkg)](<https://github.com/ModOrganizer2/modorganizer-uibase/actions>)
## How to build?
```pwsh
# set to the appropriate path for Qt
$env:QT_ROOT = "C:\Qt\6.7.0\msvc2019_64"
# set to the appropriate path for VCPKG
$env:VCPKG_ROOT = "C:\vcpkg"
cmake --preset vs2022-windows "-DCMAKE_PREFIX_PATH=$env:QT_ROOT" `
-DCMAKE_INSTALL_PREFIX=install `
-DBUILD_TESTING=ON
# build uibase
cmake --build vsbuild --config RelWithDebInfo
# install uibase
cmake --install vsbuild --config RelWithDebInfo
# test uibase
ctest --test-dir vsbuild -C RelWithDebInfo --output-on-failure
```
Check [`CMakePresets.json`](CMakePresets.json) for some predefined values. Extra options
include:
- `BUILD_TESTING` - if specified, build tests for UIBase, requires the VCPKG `testing`
feature to be enabled (enabled in the preset).
## How to use?
### As a VCPKG dependency
**Not implemented yet.**
### As a CMake target
Once the CMake targets for `uibase` are generated (see _How to build?_), you can include
`mo2::uibase` in your project:
1. Add `install/lib` to your `CMAKE_PREFIX_PATH` (replace `install` by the install
location specified during build).
2. Use `uibase` in your `CMakeLists.txt`:
```cmake
find_package(mo2-uibase CONFIG REQUIRED)
add_library(myplugin SHARED)
target_link_libraries(myplugin PRIVATE mo2::uibase)
```
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