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#ifndef LOOTMANAGER_H
#define LOOTMANAGER_H
#include <QString>
#include <functional>
/// Returns the LOOT install directory: ~/.local/share/fluorine/tools/loot
QString lootInstallDir();
/// Returns true if LOOT.exe is present in the tools directory.
bool isLootInstalled();
/// Returns the path to LOOT.exe, or empty if not installed.
QString getLootExePath();
/// Download and install LOOT from the latest GitHub release.
/// Finds the win64 .7z asset, extracts to lootInstallDir().
/// Returns empty string on success, or an error message.
QString downloadLoot(const std::function<void(float)>& progressCb,
const std::function<void(const QString&)>& statusCb,
const int* cancelFlag = nullptr);
#endif // LOOTMANAGER_H
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