diff options
| author | LostDragonist <lost.dragonist@gmail.com> | 2018-12-11 15:45:29 -0600 |
|---|---|---|
| committer | LostDragonist <lost.dragonist@gmail.com> | 2018-12-11 15:45:29 -0600 |
| commit | 2306e006dcf9206508cf11d586cf43f445a9b0b6 (patch) | |
| tree | 95ef4eb12401c4111164363ed7a480bf03508898 | |
| parent | f6cd53e9327316b68520ddd0e4e607b22ac5fbd1 (diff) | |
Remove the requirement for a game launcher to be present
| -rw-r--r-- | src/main.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/main.cpp b/src/main.cpp index 43b52609..4d2bb7ed 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -322,7 +322,7 @@ MOBase::IPluginGame *determineCurrentGame(QString const &moPath, QSettings &sett //The following code would try to determine the right game to mange but it would usually find the wrong one
//so it was commented out.
- /*
+ /*
//OK, we are in a new setup or existing info is useless.
//See if MO has been installed inside a game directory
for (IPluginGame * const game : plugins.plugins<IPluginGame>()) {
@@ -383,7 +383,7 @@ MOBase::IPluginGame *determineCurrentGame(QString const &moPath, QSettings &sett }
}
reportError(QObject::tr("No game identified in \"%1\". The directory is required to contain "
- "the game binary and its launcher.").arg(gamePath));
+ "the game binary.").arg(gamePath));
}
}
|
