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authorLostDragonist <lost.dragonist@gmail.com>2018-12-11 15:45:29 -0600
committerLostDragonist <lost.dragonist@gmail.com>2018-12-11 15:45:29 -0600
commit2306e006dcf9206508cf11d586cf43f445a9b0b6 (patch)
tree95ef4eb12401c4111164363ed7a480bf03508898
parentf6cd53e9327316b68520ddd0e4e607b22ac5fbd1 (diff)
Remove the requirement for a game launcher to be present
-rw-r--r--src/main.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 43b52609..4d2bb7ed 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -322,7 +322,7 @@ MOBase::IPluginGame *determineCurrentGame(QString const &moPath, QSettings &sett
//The following code would try to determine the right game to mange but it would usually find the wrong one
//so it was commented out.
- /*
+ /*
//OK, we are in a new setup or existing info is useless.
//See if MO has been installed inside a game directory
for (IPluginGame * const game : plugins.plugins<IPluginGame>()) {
@@ -383,7 +383,7 @@ MOBase::IPluginGame *determineCurrentGame(QString const &moPath, QSettings &sett
}
}
reportError(QObject::tr("No game identified in \"%1\". The directory is required to contain "
- "the game binary and its launcher.").arg(gamePath));
+ "the game binary.").arg(gamePath));
}
}