summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorAl12rs <gabriel.cortesi@outlook.com>2017-11-10 21:00:24 +0100
committerAl12rs <gabriel.cortesi@outlook.com>2017-11-10 21:00:24 +0100
commit3974ddced4e02866c6548066d0c546f3cf6d77db (patch)
treedda4aa6df7d5dd5dd3eeea9bdadbbdcf09d5e6f4
parent55a65b16cc8491978c5a0b4c1f4ae44cc460de8f (diff)
Fix for MO finding the wrong game to manage.
Commented out code that tried to deduce game and found wrong one. Now, if not already set in INI, file MO will ask the user which one to manage.
-rw-r--r--src/main.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/main.cpp b/src/main.cpp
index d14641a4..526563a2 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -318,6 +318,9 @@ MOBase::IPluginGame *determineCurrentGame(QString const &moPath, QSettings &sett
}
}
+ //The following code would try to determine the right game to mange but it would usually find the wrong one
+ //so it was commented out.
+ /*
//OK, we are in a new setup or existing info is useless.
//See if MO has been installed inside a game directory
for (IPluginGame * const game : plugins.plugins<IPluginGame>()) {
@@ -341,6 +344,7 @@ MOBase::IPluginGame *determineCurrentGame(QString const &moPath, QSettings &sett
//OK, chop off the last directory and try again
} while (gameDir.cdUp());
}
+ */
//Then try a selection dialogue.
if (!gamePath.isEmpty() || !gameName.isEmpty()) {