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| author | Tom Tanner <thosrtanner2@users.sourceforge.net> | 2015-03-15 16:26:41 +0000 |
|---|---|---|
| committer | Tom Tanner <thosrtanner2@users.sourceforge.net> | 2015-03-15 16:26:41 +0000 |
| commit | 4b1059f5a118b70b2c8dfeb8fbecefc7852c6589 (patch) | |
| tree | 8ca794003a2ada47e7fae62b7788328372de5470 | |
| parent | 2628dd3fb8731dcf87ec301a5bc6717401108cd0 (diff) | |
Building cleanly without patched versions. Doesn't do the plugins yet
| -rw-r--r-- | .hgignore | 4 | ||||
| -rw-r--r-- | README.txt | 20 |
2 files changed, 17 insertions, 7 deletions
@@ -1,4 +1,6 @@ syntax: glob
+scons_configure.py
+scons-ModOrganizer-*
ModOrganizer-build-desktop*
outputd/*
output/*
@@ -34,5 +36,3 @@ html syntax: regexp
Makefile\.(Debug|Release)
source/.*/debug/.*
-scons_configure.py
-scons-ModOrganizer-*
@@ -243,11 +243,16 @@ Building with scons 2) Download QT4 (and/or QT5) from https://bitbucket.org/dirkbaechle/scons_qt4 and
https://bitbucket.org/dirkbaechle/scons_qt5. Install as per instructions
3) Copy scons_configure_template.py to scons_configure.py. Edit to point to your
- boost/python/zlib paths as appropriate
+ boost/python/zlib/7zip paths as appropriate
4) Create build kits as follows:
Custom Process step:
Command: <python path>\Scripts\scons.bat
- Arguments: -u
+ Arguments: -u .
+ Working directory: %{sourcedir}
+
+ Clean Custom Process step:
+ Command: <python path>\Scripts\scons.bat
+ Arguments: -c -u .
Working directory: %{sourcedir}
For the release build, add 'CONFIG=release' to the arguments.
@@ -255,7 +260,12 @@ Building with scons If you want to do parallel builds, add -j and a number to the arguments.
However you may need to install pywin32 (but it seems to work OK for me).
- You can do this in the main project (probably should), but if you want to build just
- a particular subproject, you can do it in the subproject instead (or as well).
+ Note. If you want to build a sub project separately, it seems to be better
+ to open the subproject, set that up with the scons kit and build that as a
+ project.
+
+ Please note: the generated (runnable) output files end up in the build directory,
+ in the '_ModOrganizer' subdirectory (not at the top level). Named like that
+ so you can see it!
-This isn't complete by any means but..
\ No newline at end of file +This isn't complete by any means but..
|
