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authorAl <gabriel.cortesi@outlook.com>2019-05-26 15:03:53 +0200
committerGitHub <noreply@github.com>2019-05-26 15:03:53 +0200
commit622908ee20ae5d74bff6524ff7c8eb044e25238b (patch)
treef24a6eb32da936f97baf6d2b44bc286ce88789a2
parent1c87bdab35c7559ac393ccb6f6a54b769b12a64c (diff)
parentd0f087be8fa37fdfee94fad60260831bf64a1dda (diff)
Merge pull request #735 from isanae/hover-activate-700
don't activate the window when hovering save files
-rw-r--r--src/mainwindow.cpp11
1 files changed, 9 insertions, 2 deletions
diff --git a/src/mainwindow.cpp b/src/mainwindow.cpp
index 810caa01..0ef9bc80 100644
--- a/src/mainwindow.cpp
+++ b/src/mainwindow.cpp
@@ -1025,6 +1025,15 @@ void MainWindow::setBrowserGeometry(const QByteArray &geometry)
void MainWindow::displaySaveGameInfo(QListWidgetItem *newItem)
{
+ // don't display the widget if the main window doesn't have focus
+ //
+ // this goes against the standard behaviour for tooltips, which are displayed
+ // on hover regardless of focus, but this widget is so large and busy that
+ // it's probably better this way
+ if (!isActiveWindow()){
+ return;
+ }
+
QString const &save = newItem->data(Qt::UserRole).toString();
if (m_CurrentSaveView == nullptr) {
IPluginGame const *game = m_OrganizerCore.managedGame();
@@ -1056,8 +1065,6 @@ void MainWindow::displaySaveGameInfo(QListWidgetItem *newItem)
m_CurrentSaveView->show();
m_CurrentSaveView->setProperty("displayItem", qVariantFromValue(static_cast<void *>(newItem)));
-
- ui->savegameList->activateWindow();
}