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authorAl <gabriel.cortesi@outlook.com>2019-02-10 18:13:10 +0100
committerAl <gabriel.cortesi@outlook.com>2019-02-10 18:13:10 +0100
commit75d16660fd85fec54ff7f9ff27f72be83dee29bc (patch)
tree1c65c1b0402d885d2ca48a564a100e097393ed6b
parent1d55e1f6f9430c21a353c2feaf0e5c8a085fd6e8 (diff)
Made Archive Conflicts option less appealing to random users.
-rw-r--r--src/settingsdialog.ui4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/settingsdialog.ui b/src/settingsdialog.ui
index 686a3028..c865744e 100644
--- a/src/settingsdialog.ui
+++ b/src/settingsdialog.ui
@@ -1090,13 +1090,13 @@ Uncheck this if you want to use Mod Organizer with total conversions (like Nehri
<item row="3" column="0">
<widget class="QCheckBox" name="enableArchiveParsingBox">
<property name="toolTip">
- <string>Enable parsing of Archives. Has negative effects on performance.</string>
+ <string>Enable parsing of Archives. This is an Experimental Feature. Has negative effects on performance and known incorrectness.</string>
</property>
<property name="whatsThis">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;By default, MO will parse archive files (BSA, BA2) to calculate conflicts between the contents of the archive files and other loose files. This process has a noticeable cost in performance.&lt;/p&gt;&lt;p&gt;This feature should not be confused with the archive management feature offered by MO1. MO2 will only show conflicts with archives and will NOT load them into the game or program.&lt;/p&gt;&lt;p&gt;If you disable this feature, MO will only display conflicts between loose files.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
- <string>Enable parsing of Archives</string>
+ <string>Enable parsing of Archives (Experimental Feature)</string>
</property>
<property name="checked">
<bool>true</bool>