diff options
| author | Zanoth <zhaber2@illinois.edu> | 2016-12-27 22:18:49 -0600 |
|---|---|---|
| committer | Zanoth <zhaber2@illinois.edu> | 2016-12-27 22:18:49 -0600 |
| commit | 8b8ddc8163a66ea938c93a19eef906ef73f13e91 (patch) | |
| tree | d876cd0b2b5e3a0317edb51a37d2d0237e46e0d2 | |
| parent | 5dc1ee3da675579d6145c681144dfe252e249992 (diff) | |
Got rid of some unnecesarry code
Removed some parameters that were being sent to lootcli.exe that aren't
relevant anymore, commented out the report viewing, and set the
masterlist update boolean to switch only when there was no error.
| -rw-r--r-- | src/mainwindow.cpp | 18 |
1 files changed, 7 insertions, 11 deletions
diff --git a/src/mainwindow.cpp b/src/mainwindow.cpp index 13cf9846..0b49967c 100644 --- a/src/mainwindow.cpp +++ b/src/mainwindow.cpp @@ -4248,19 +4248,14 @@ void MainWindow::on_bossButton_clicked() reportURL=outPath.toStdString();
QStringList parameters;
- parameters << "--unattended"
- << "--stdout"
- << "--noreport"
- << "--game" << m_OrganizerCore.managedGame()->gameShortName()
+ parameters << "--game" << m_OrganizerCore.managedGame()->gameShortName()
<< "--gamePath" << QString("\"%1\"").arg(m_OrganizerCore.managedGame()->gameDirectory().absolutePath())
- << "--pluginListPath" << QString("%1/loadorder.txt").arg(m_OrganizerCore.profilePath())
+ << "--pluginListPath" << QString("%1/loadorder.txt").arg(m_OrganizerCore.profilePath())
<< "--out" << outPath;
- /*if (m_DidUpdateMasterList) {
+ if (m_DidUpdateMasterList) {
parameters << "--skipUpdateMasterlist";
- } else {
- m_DidUpdateMasterList = true;
- }*/
+ }
HANDLE stdOutWrite = INVALID_HANDLE_VALUE;
HANDLE stdOutRead = INVALID_HANDLE_VALUE;
createStdoutPipe(&stdOutRead, &stdOutWrite);
@@ -4375,7 +4370,8 @@ void MainWindow::on_bossButton_clicked() }
if (success) {
- if (reportURL.length() > 0) {
+ m_DidUpdateMasterList = true;
+ /*if (reportURL.length() > 0) {
m_IntegratedBrowser.setWindowTitle("LOOT Report");
QString report(reportURL.c_str());
QStringList temp = report.split("?");
@@ -4384,7 +4380,7 @@ void MainWindow::on_bossButton_clicked() url.setQuery(temp.at(1).toUtf8());
}
m_IntegratedBrowser.openUrl(url);
- }
+ }*/
// if the game specifies load order by file time, our own load order file needs to be removed because it's outdated.
// refreshESPList will then use the file time as the load order.
|
