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authorJeremy Rimpo <jrim@rimpo.org>2023-12-28 03:26:39 -0600
committerJeremy Rimpo <jrim@rimpo.org>2023-12-28 03:26:39 -0600
commitb350afee9e7ab99287cdb6052a140e479e7ab68c (patch)
tree3a0bf4a49e763aefe72fbd69873df52b115bb3b3
parentb3d27472cf3af90bf2b732338f155a8af65d6b5c (diff)
Use primary game source for categories if defined
-rw-r--r--src/mainwindow.cpp10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/mainwindow.cpp b/src/mainwindow.cpp
index eb78eb96..2c62e731 100644
--- a/src/mainwindow.cpp
+++ b/src/mainwindow.cpp
@@ -2842,8 +2842,14 @@ void MainWindow::refreshNexusCategories(CategoriesDialog* dialog)
{
NexusInterface& nexus = NexusInterface::instance();
nexus.setPluginContainer(&m_PluginContainer);
- nexus.requestGameInfo(Settings::instance().game().plugin()->gameShortName(), dialog,
- QVariant(), QString());
+ if (!Settings::instance().game().plugin()->primarySources().isEmpty()) {
+ nexus.requestGameInfo(
+ Settings::instance().game().plugin()->primarySources().first(), dialog,
+ QVariant(), QString());
+ } else {
+ nexus.requestGameInfo(Settings::instance().game().plugin()->gameShortName(), dialog,
+ QVariant(), QString());
+ }
}
void MainWindow::categoriesSaved()