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authorTannin <devnull@localhost>2015-03-27 18:24:37 +0100
committerTannin <devnull@localhost>2015-03-27 18:24:37 +0100
commit0d5197a3c886abfbda9ca3cbc08ddac127a4160c (patch)
tree726e33399014845264454e8b09c4376be59e5b56 /README.txt
parent8eb63a068ccae5dca755a5e6f0607ecacbddb4a2 (diff)
parent39dd67f22f236d9f962657abe5b619f2b338f2fc (diff)
Merge in changes by Tom Tanner
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@@ -222,3 +222,44 @@ Troubleshooting (thanks to Ross):
Unlocker: http://www.filehippo.com/download_unlocker/ or http://www.emptyloop.com/unlocker/
Warning: With Unlocker v1.9.2, you must select "Advanced" then uncheck everything to
avoid having some Delta toolbar garbage installed...
+
+5) Problem TT has seen:
+ Complains about 'qtwebkit4' missing. For some reason this seems to insist on
+ living with modorganiser.exe
+
+-------------------
+Building with scons
+-------------------
+
+1) Download scons from www.scons.org and install
+2) Download QT4 (and/or QT5) from https://bitbucket.org/dirkbaechle/scons_qt4 and
+ https://bitbucket.org/dirkbaechle/scons_qt5. Install as per instructions
+3) Copy scons_configure_template.py to scons_configure.py. Edit to point to your
+ boost/python/zlib/7zip paths as appropriate (you can create an empty one if
+ you set up the params in qt creator)
+4) Create build kits as follows:
+ Custom Process step:
+ Command: <python path>\Scripts\scons.bat
+ Arguments: -u .
+ Working directory: %{sourcedir}
+
+ Clean Custom Process step:
+ Command: <python path>\Scripts\scons.bat
+ Arguments: -c -u .
+ Working directory: %{sourcedir}
+
+ For the release build, add 'CONFIG=release' to the arguments.
+
+ If you want to do parallel builds, add -j and a number to the arguments.
+ However you may need to install pywin32 (but it seems to work OK for me).
+ -j 4 did the entire build in 2m 15s. scons uses -Z7 to store debugging
+ information in the .obj files which removes the issues with multiple
+ processes attempting to access one datafile.
+
+ Note. If you want to build a sub project separately, it seems to be better
+ to open the subproject, set that up with the scons kit and build that as a
+ project.
+
+ Please note: the generated (runnable) output files end up in the build directory,
+ in the '_ModOrganizer' subdirectory (not at the top level). Named like that
+ so you can see it!