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authorThomas Tanner <trtanner@btinternet.com>2015-12-19 20:49:54 +0000
committerThomas Tanner <trtanner@btinternet.com>2015-12-19 20:49:54 +0000
commit5f5184ebfe9a6b7102654863cbb390a610ab1563 (patch)
treeb7a52083cc2b1c92bf5a90e0548d00fab76849ed /src/activatemodsdialog.h
parent30b29635f67d6ab1cd00b6787ab58bf36934da55 (diff)
Changes to support getting list of mods / esps to activate from game plugin
Diffstat (limited to 'src/activatemodsdialog.h')
-rw-r--r--src/activatemodsdialog.h10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/activatemodsdialog.h b/src/activatemodsdialog.h
index 08dbad8d..f36b5fde 100644
--- a/src/activatemodsdialog.h
+++ b/src/activatemodsdialog.h
@@ -20,8 +20,14 @@ along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
#ifndef ACTIVATEMODSDIALOG_H
#define ACTIVATEMODSDIALOG_H
+#include "savegameinfo.h"
#include "tutorabledialog.h"
-#include <map>
+
+#include <QObject>
+
+class QString;
+class QWidget;
+
#include <set>
namespace Ui {
@@ -42,7 +48,7 @@ public:
* @param missingPlugins a map containing missing plugins that need to be activated
* @param parent ... Defaults to 0.
**/
- explicit ActivateModsDialog(const std::map<QString, std::vector<QString> > &missingPlugins, QWidget *parent = 0);
+ explicit ActivateModsDialog(SaveGameInfo::MissingAssets const &missingAssets, QWidget *parent = 0);
~ActivateModsDialog();
/**