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authorTannin <Tannin@Miranda>2013-02-17 09:26:29 +0100
committerTannin <Tannin@Miranda>2013-02-17 09:26:29 +0100
commit6516a6b7c19713de28db7142612f1c095e541317 (patch)
tree06829bf7f82e1251a9e3db27185b7df90833bbc8 /src/activatemodsdialog.h
parent5d1154c24e2475ed2b7ac248de27ab7b501a1e5e (diff)
- moved shared and uibase libraries to namespaces
- bugfix: the "fix mods" function was accessing the save game data incorrectly, causing a crash
Diffstat (limited to 'src/activatemodsdialog.h')
-rw-r--r--src/activatemodsdialog.h104
1 files changed, 52 insertions, 52 deletions
diff --git a/src/activatemodsdialog.h b/src/activatemodsdialog.h
index acb01f4e..db0bf7fa 100644
--- a/src/activatemodsdialog.h
+++ b/src/activatemodsdialog.h
@@ -17,55 +17,55 @@ You should have received a copy of the GNU General Public License
along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
*/
-#ifndef ACTIVATEMODSDIALOG_H
-#define ACTIVATEMODSDIALOG_H
-
-#include "tutorabledialog.h"
-#include <map>
-#include <set>
-
-namespace Ui {
- class ActivateModsDialog;
-}
-
-/**
- * @brief Dialog that is used to batch activate/deactivate mods and plugins
- **/
-class ActivateModsDialog : public TutorableDialog
-{
- Q_OBJECT
-
-public:
- /**
- * @brief constructor
- *
- * @param missingPlugins a map containing missing plugins that need to be activated
- * @param parent ... Defaults to 0.
- **/
- explicit ActivateModsDialog(const std::map<QString, std::vector<QString> > &missingPlugins, QWidget *parent = 0);
- ~ActivateModsDialog();
-
- /**
- * @brief get a list of mods that the user chose to activate
- *
- * @note This can of ocurse only be called after the dialog has been displayed
- *
- * @return set< QString > the mods to activate
- **/
- std::set<QString> getModsToActivate();
-
- /**
- * @brief get a list of plugins that should be activated
- *
- * @return set< QString > the plugins to activate. This contains only plugins that become available after enabling the mods retrieved with getModsToActivate
- **/
- std::set<QString> getESPsToActivate();
-
-private slots:
- void on_buttonBox_accepted();
-
-private:
- Ui::ActivateModsDialog *ui;
-};
-
-#endif // ACTIVATEMODSDIALOG_H
+#ifndef ACTIVATEMODSDIALOG_H
+#define ACTIVATEMODSDIALOG_H
+
+#include "tutorabledialog.h"
+#include <map>
+#include <set>
+
+namespace Ui {
+ class ActivateModsDialog;
+}
+
+/**
+ * @brief Dialog that is used to batch activate/deactivate mods and plugins
+ **/
+class ActivateModsDialog : public MOBase::TutorableDialog
+{
+ Q_OBJECT
+
+public:
+ /**
+ * @brief constructor
+ *
+ * @param missingPlugins a map containing missing plugins that need to be activated
+ * @param parent ... Defaults to 0.
+ **/
+ explicit ActivateModsDialog(const std::map<QString, std::vector<QString> > &missingPlugins, QWidget *parent = 0);
+ ~ActivateModsDialog();
+
+ /**
+ * @brief get a list of mods that the user chose to activate
+ *
+ * @note This can of ocurse only be called after the dialog has been displayed
+ *
+ * @return set< QString > the mods to activate
+ **/
+ std::set<QString> getModsToActivate();
+
+ /**
+ * @brief get a list of plugins that should be activated
+ *
+ * @return set< QString > the plugins to activate. This contains only plugins that become available after enabling the mods retrieved with getModsToActivate
+ **/
+ std::set<QString> getESPsToActivate();
+
+private slots:
+ void on_buttonBox_accepted();
+
+private:
+ Ui::ActivateModsDialog *ui;
+};
+
+#endif // ACTIVATEMODSDIALOG_H