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authorisanae <14251494+isanae@users.noreply.github.com>2020-11-03 10:57:26 -0500
committerisanae <14251494+isanae@users.noreply.github.com>2020-11-03 11:41:54 -0500
commit1d97d914f1de0404b5b4db1bfdeff35ed94ea422 (patch)
treec1f7514c450a3957613830ef26d618dd5c6f863e /src/createinstancedialogpages.cpp
parentb10436d60f7db3eedd838cbfad93cb41ddf1fd86 (diff)
InstanceManager now returns new Instance struct instead of instance name
moved most of the figuring out of instance parameters from InstanceManager to Instance, separated all the ui from it and put it in main.cpp added ways to show single pages in the create instance dialog so they can be used when info is missing
Diffstat (limited to 'src/createinstancedialogpages.cpp')
-rw-r--r--src/createinstancedialogpages.cpp65
1 files changed, 42 insertions, 23 deletions
diff --git a/src/createinstancedialogpages.cpp b/src/createinstancedialogpages.cpp
index d809079d..00d49b99 100644
--- a/src/createinstancedialogpages.cpp
+++ b/src/createinstancedialogpages.cpp
@@ -43,7 +43,7 @@ void PlaceholderLabel::setVisible(bool b)
Page::Page(CreateInstanceDialog& dlg)
- : ui(dlg.getUI()), m_dlg(dlg), m_pc(dlg.pluginContainer())
+ : ui(dlg.getUI()), m_dlg(dlg), m_pc(dlg.pluginContainer()), m_skip(false)
{
}
@@ -54,7 +54,11 @@ bool Page::ready() const
bool Page::skip() const
{
- // no-op
+ return m_skip || doSkip();
+}
+
+bool Page::doSkip() const
+{
return false;
}
@@ -63,6 +67,11 @@ void Page::activated()
// no-op
}
+void Page::setSkip(bool b)
+{
+ m_skip = b;
+}
+
void Page::updateNavigation()
{
m_dlg.updateNavigation();
@@ -92,7 +101,7 @@ QString Page::selectedGameLocation() const
return {};
}
-QString Page::selectedGameEdition() const
+QString Page::selectedGameVariant() const
{
// no-op
return {};
@@ -116,7 +125,7 @@ IntroPage::IntroPage(CreateInstanceDialog& dlg)
{
}
-bool IntroPage::skip() const
+bool IntroPage::doSkip() const
{
return GlobalSettings::hideCreateInstanceIntro();
}
@@ -223,19 +232,24 @@ QString GamePage::selectedGameLocation() const
return QDir::toNativeSeparators(m_selection->dir);
}
-void GamePage::select(IPluginGame* game)
+void GamePage::select(IPluginGame* game, const QString& dir)
{
Game* checked = findGame(game);
if (checked) {
if (!checked->installed) {
- const auto path = QFileDialog::getExistingDirectory(
- &m_dlg, QObject::tr("Find game installation"));
+ if (dir.isEmpty()) {
+ const auto path = QFileDialog::getExistingDirectory(
+ &m_dlg, QObject::tr("Find game installation"));
- if (path.isEmpty()) {
- checked = nullptr;
+ if (path.isEmpty()) {
+ checked = nullptr;
+ } else {
+ checked = checkInstallation(path, checked);
+ }
} else {
- checked = checkInstallation(path, checked);
+ checked->dir = dir;
+ checked->installed = true;
}
}
}
@@ -417,7 +431,6 @@ void GamePage::fillList()
const bool showAll = ui->showAllGames->isChecked();
clearButtons();
- addButton(createCustomButton());
for (auto& g : m_games) {
g->button = nullptr;
@@ -434,6 +447,8 @@ void GamePage::fillList()
createGameButton(g.get());
addButton(g->button);
}
+
+ addButton(createCustomButton());
}
void GamePage::clearButtons()
@@ -584,17 +599,17 @@ IPluginGame* GamePage::confirmOtherGame(
}
-EditionsPage::EditionsPage(CreateInstanceDialog& dlg)
+VariantsPage::VariantsPage(CreateInstanceDialog& dlg)
: Page(dlg), m_previousGame(nullptr)
{
}
-bool EditionsPage::ready() const
+bool VariantsPage::ready() const
{
return !m_selection.isEmpty();
}
-bool EditionsPage::skip() const
+bool VariantsPage::doSkip() const
{
auto* g = m_dlg.game();
if (!g) {
@@ -606,7 +621,7 @@ bool EditionsPage::skip() const
return (variants.size() < 2);
}
-void EditionsPage::activated()
+void VariantsPage::activated()
{
auto* g = m_dlg.game();
@@ -617,7 +632,7 @@ void EditionsPage::activated()
}
}
-void EditionsPage::select(const QString& variant)
+void VariantsPage::select(const QString& variant)
{
for (auto* b : m_buttons) {
if (b->text() == variant) {
@@ -629,9 +644,13 @@ void EditionsPage::select(const QString& variant)
}
updateNavigation();
+
+ if (!m_selection.isEmpty()) {
+ next();
+ }
}
-QString EditionsPage::selectedGameEdition() const
+QString VariantsPage::selectedGameVariant() const
{
auto* g = m_dlg.game();
if (!g) {
@@ -647,7 +666,7 @@ QString EditionsPage::selectedGameEdition() const
}
}
-void EditionsPage::fillList()
+void VariantsPage::fillList()
{
ui->editions->clear();
m_buttons.clear();
@@ -665,7 +684,7 @@ void EditionsPage::fillList()
QObject::connect(b, &QAbstractButton::clicked, [v, this] {
select(v);
- });
+ });
ui->editions->addButton(b, QDialogButtonBox::AcceptRole);
m_buttons.push_back(b);
@@ -687,7 +706,7 @@ bool NamePage::ready() const
return m_okay;
}
-bool NamePage::skip() const
+bool NamePage::doSkip() const
{
return (m_dlg.instanceType() == CreateInstanceDialog::Portable);
}
@@ -983,7 +1002,7 @@ bool NexusPage::ready() const
return true;
}
-bool NexusPage::skip() const
+bool NexusPage::doSkip() const
{
return m_skip;
}
@@ -1047,8 +1066,8 @@ QString ConfirmationPage::makeReview() const
// game
QString name = m_dlg.game()->gameName();
- if (!m_dlg.gameEdition().isEmpty()) {
- name += " (" + m_dlg.gameEdition() + ")";
+ if (!m_dlg.gameVariant().isEmpty()) {
+ name += " (" + m_dlg.gameVariant() + ")";
}
lines.push_back(QObject::tr("Game: %1").arg(name));