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authorTannin <Tannin@Miranda>2013-02-17 09:26:29 +0100
committerTannin <Tannin@Miranda>2013-02-17 09:26:29 +0100
commit6516a6b7c19713de28db7142612f1c095e541317 (patch)
tree06829bf7f82e1251a9e3db27185b7df90833bbc8 /src/dummybsa.cpp
parent5d1154c24e2475ed2b7ac248de27ab7b501a1e5e (diff)
- moved shared and uibase libraries to namespaces
- bugfix: the "fix mods" function was accessing the save game data incorrectly, causing a crash
Diffstat (limited to 'src/dummybsa.cpp')
-rw-r--r--src/dummybsa.cpp450
1 files changed, 225 insertions, 225 deletions
diff --git a/src/dummybsa.cpp b/src/dummybsa.cpp
index 8383a6ad..3357dea6 100644
--- a/src/dummybsa.cpp
+++ b/src/dummybsa.cpp
@@ -17,228 +17,228 @@ You should have received a copy of the GNU General Public License
along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "dummybsa.h"
-#include <QFile>
-#include <gameinfo.h>
-#define WIN32_LEAN_AND_MEAN
-#include <Windows.h>
-
-
-static void writeUlong(unsigned char* buffer, int offset, unsigned long value)
-{
- union {
- unsigned long ulValue;
- unsigned char cValue[4];
- };
- ulValue = value;
- memcpy(buffer + offset, cValue, 4);
-}
-
-static void writeUlonglong(unsigned char* buffer, int offset, unsigned long long value)
-{
- union {
- unsigned long long ullValue;
- unsigned char cValue[8];
- };
- ullValue = value;
- memcpy(buffer + offset, cValue, 8);
-}
-/*
-static unsigned long long genHashInt(const char* pos, const char* end)
-{
- unsigned long long hash2 = 0;
- for (; pos < end; ++pos) {
- hash2 *= 0x1003f;
- hash2 += *pos;
- }
- return hash2;
-}
-
-
-static unsigned long long genHash(const char* fileName)
-{
- char fileNameLower[MAX_PATH + 1];
- int i = 0;
- for (; i < MAX_PATH && fileName[i] != '\0'; ++i) {
- fileNameLower[i] = tolower(fileName[i]);
- }
- fileNameLower[i] = '\0';
-
- char* ext = strrchr(fileNameLower, '.');
- if (ext == NULL) {
- ext = fileNameLower + strlen(fileNameLower);
- }
-
- int length = ext - fileNameLower;
-
- unsigned long long hash = 0ULL;
-
- if (length > 0) {
- hash = *(ext - 1) |
- ((length > 2 ? *(ext - 2) : 0) << 8) |
- (length << 16) |
- (fileNameLower[0] << 24);
- }
-
- if (strcmp(ext + 1, "dds") == 0) {
- hash |= 0x8080;
- } // the rest is not supported currently
-
- hash |= genHashInt(fileNameLower + 1, ext - 2) << 0x32;
- hash |= genHashInt(ext, ext + strlen(ext)) << 0x32;
-
- return hash;
-}*/
-
-
-static unsigned long genHashInt(const unsigned char *pos, const unsigned char *end)
-{
- unsigned long hash = 0;
- for (; pos < end; ++pos) {
- hash *= 0x1003f;
- hash += *pos;
- }
- return hash;
-}
-
-
-static unsigned long long genHash(const char* fileName)
-{
- char fileNameLower[MAX_PATH + 1];
- int i = 0;
- for (; i < MAX_PATH && fileName[i] != '\0'; ++i) {
- fileNameLower[i] = static_cast<char>(tolower(fileName[i]));
- if (fileNameLower[i] == '\\') {
- fileNameLower[i] = '/';
- }
- }
- fileNameLower[i] = '\0';
-
- unsigned char *fileNameLowerU = reinterpret_cast<unsigned char*>(fileNameLower);
-
- char* ext = strrchr(fileNameLower, '.');
- if (ext == NULL) {
- ext = fileNameLower + strlen(fileNameLower);
- }
- unsigned char *extU = reinterpret_cast<unsigned char*>(ext);
-
- int length = ext - fileNameLower;
-
- unsigned long long hash = 0ULL;
-
- if (length > 0) {
- hash = *(extU - 1) |
- ((length > 2 ? *(ext - 2) : 0) << 8) |
- (length << 16) |
- (fileNameLowerU[0] << 24);
- }
-
- if (strlen(ext) > 0) {
- if (strcmp(ext + 1, "kf") == 0) {
- hash |= 0x80;
- } else if (strcmp(ext + 1, "nif") == 0) {
- hash |= 0x8000;
- } else if (strcmp(ext + 1, "dds") == 0) {
- hash |= 0x8080;
- } else if (strcmp(ext + 1, "wav") == 0) {
- hash |= 0x80000000;
- }
-
- unsigned long long temp = static_cast<unsigned long long>(genHashInt(
- fileNameLowerU + 1, extU - 2));
- temp += static_cast<unsigned long long>(genHashInt(
- extU, extU + strlen(ext)));
-
- hash |= (temp & 0xFFFFFFFF) << 32;
- }
- return hash;
-}
-
-
-DummyBSA::DummyBSA()
- : m_Version(GameInfo::instance().getBSAVersion()), m_FolderName(""), m_FileName("dummy.dds"),
- m_TotalFileNameLength(0)
-{
-}
-
-
-void DummyBSA::writeHeader(QFile& file)
-{
- unsigned char header[] = {
- 'B', 'S', 'A', '\0', // magic string
- 0xDE, 0xAD, 0xBE, 0xEF, // version - insert later
- 0x24, 0x00, 0x00, 0x00, // offset to folder recors. header size is static
- 0xDE, 0xAD, 0xBE, 0xEF, // archive flags - insert later
- 0x01, 0x00, 0x00, 0x00, // folder count
- 0x01, 0x00, 0x00, 0x00, // file count
- 0xDE, 0xAD, 0xBE, 0xEF, // total folder names length - insert later
- 0xDE, 0xAD, 0xBE, 0xEF, // total file names length - insert later
- 0xDE, 0xAD, 0xBE, 0xEF // file flags - insert later
- };
-
- writeUlong(header, 4, GameInfo::instance().getBSAVersion());
- writeUlong(header, 12, 0x01 | 0x02); // has directories and has files.
- writeUlong(header, 24, m_FolderName.length() + 1); // empty folder name
- writeUlong(header, 28, m_TotalFileNameLength); // single character file name
-
- writeUlong(header, 32, 2); // has dds
-
- file.write(reinterpret_cast<char*>(header), sizeof(header));
-}
-
-
-void DummyBSA::writeFolderRecord(QFile& file, const std::string& folderName)
-{
- unsigned char folderRecord[] = {
- 0xDE, 0xAD, 0xBE, 0xEF, 0xDE, 0xAD, 0xBE, 0xEF, // folder hash
- 0x01, 0x00, 0x00, 0x00, // file count
- 0xDE, 0xAD, 0xBE, 0xEF, // offset to folder name
- };
- // we'd usually have to sort folders be the hash value generated here
- writeUlonglong(folderRecord, 0, genHash(folderName.c_str()));
- writeUlong( folderRecord, 12, 0x34 + m_TotalFileNameLength); // TODO: this should be calculated properly
-
- file.write(reinterpret_cast<char*>(folderRecord), sizeof(folderRecord));
-}
-
-
-void DummyBSA::writeFileRecord(QFile& file, const std::string& fileName)
-{
- unsigned char fileRecord[] = {
- 0xDE, 0xAD, 0xBE, 0xEF, 0xDE, 0xAD, 0xBE, 0xEF, // file name hash
- 0xDE, 0xAD, 0xBE, 0xEF, // size
- 0xDE, 0xAD, 0xBE, 0xEF, // offset to file data
- };
-
- // we'd usually have to sort files by the value generated here
- writeUlonglong(fileRecord, 0, genHash(fileName.c_str()));
- writeUlong( fileRecord, 8, 0);
- writeUlong( fileRecord, 12, 0x44 + (fileName.length() + 1) + 4); // after this record we expect the filename and 4 bytes of file size
-
- file.write(reinterpret_cast<char*>(fileRecord), sizeof(fileRecord));
-}
-
-
-void DummyBSA::writeFileRecordBlocks(QFile& file, const std::string& folderName)
-{
- file.write(folderName.c_str(), folderName.length() + 1);
-
- writeFileRecord(file, m_FileName);
-}
-
-
-void DummyBSA::write(const QString& fileName)
-{
- QFile file(fileName);
- file.open(QIODevice::WriteOnly);
-
- m_TotalFileNameLength = m_FileName.length() + 1;
-
- writeHeader(file);
- writeFolderRecord(file, m_FolderName);
- writeFileRecordBlocks(file, m_FolderName);
- file.write(m_FileName.c_str() , m_FileName.length() + 1);
- char fileSize[] = { 0x00, 0x00, 0x00, 0x00 };
- file.write(fileSize, sizeof(fileSize));
- file.close();
-}
+#include "dummybsa.h"
+#include <QFile>
+#include <gameinfo.h>
+#define WIN32_LEAN_AND_MEAN
+#include <Windows.h>
+
+
+static void writeUlong(unsigned char* buffer, int offset, unsigned long value)
+{
+ union {
+ unsigned long ulValue;
+ unsigned char cValue[4];
+ };
+ ulValue = value;
+ memcpy(buffer + offset, cValue, 4);
+}
+
+static void writeUlonglong(unsigned char* buffer, int offset, unsigned long long value)
+{
+ union {
+ unsigned long long ullValue;
+ unsigned char cValue[8];
+ };
+ ullValue = value;
+ memcpy(buffer + offset, cValue, 8);
+}
+/*
+static unsigned long long genHashInt(const char* pos, const char* end)
+{
+ unsigned long long hash2 = 0;
+ for (; pos < end; ++pos) {
+ hash2 *= 0x1003f;
+ hash2 += *pos;
+ }
+ return hash2;
+}
+
+
+static unsigned long long genHash(const char* fileName)
+{
+ char fileNameLower[MAX_PATH + 1];
+ int i = 0;
+ for (; i < MAX_PATH && fileName[i] != '\0'; ++i) {
+ fileNameLower[i] = tolower(fileName[i]);
+ }
+ fileNameLower[i] = '\0';
+
+ char* ext = strrchr(fileNameLower, '.');
+ if (ext == NULL) {
+ ext = fileNameLower + strlen(fileNameLower);
+ }
+
+ int length = ext - fileNameLower;
+
+ unsigned long long hash = 0ULL;
+
+ if (length > 0) {
+ hash = *(ext - 1) |
+ ((length > 2 ? *(ext - 2) : 0) << 8) |
+ (length << 16) |
+ (fileNameLower[0] << 24);
+ }
+
+ if (strcmp(ext + 1, "dds") == 0) {
+ hash |= 0x8080;
+ } // the rest is not supported currently
+
+ hash |= genHashInt(fileNameLower + 1, ext - 2) << 0x32;
+ hash |= genHashInt(ext, ext + strlen(ext)) << 0x32;
+
+ return hash;
+}*/
+
+
+static unsigned long genHashInt(const unsigned char *pos, const unsigned char *end)
+{
+ unsigned long hash = 0;
+ for (; pos < end; ++pos) {
+ hash *= 0x1003f;
+ hash += *pos;
+ }
+ return hash;
+}
+
+
+static unsigned long long genHash(const char* fileName)
+{
+ char fileNameLower[MAX_PATH + 1];
+ int i = 0;
+ for (; i < MAX_PATH && fileName[i] != '\0'; ++i) {
+ fileNameLower[i] = static_cast<char>(tolower(fileName[i]));
+ if (fileNameLower[i] == '\\') {
+ fileNameLower[i] = '/';
+ }
+ }
+ fileNameLower[i] = '\0';
+
+ unsigned char *fileNameLowerU = reinterpret_cast<unsigned char*>(fileNameLower);
+
+ char* ext = strrchr(fileNameLower, '.');
+ if (ext == NULL) {
+ ext = fileNameLower + strlen(fileNameLower);
+ }
+ unsigned char *extU = reinterpret_cast<unsigned char*>(ext);
+
+ int length = ext - fileNameLower;
+
+ unsigned long long hash = 0ULL;
+
+ if (length > 0) {
+ hash = *(extU - 1) |
+ ((length > 2 ? *(ext - 2) : 0) << 8) |
+ (length << 16) |
+ (fileNameLowerU[0] << 24);
+ }
+
+ if (strlen(ext) > 0) {
+ if (strcmp(ext + 1, "kf") == 0) {
+ hash |= 0x80;
+ } else if (strcmp(ext + 1, "nif") == 0) {
+ hash |= 0x8000;
+ } else if (strcmp(ext + 1, "dds") == 0) {
+ hash |= 0x8080;
+ } else if (strcmp(ext + 1, "wav") == 0) {
+ hash |= 0x80000000;
+ }
+
+ unsigned long long temp = static_cast<unsigned long long>(genHashInt(
+ fileNameLowerU + 1, extU - 2));
+ temp += static_cast<unsigned long long>(genHashInt(
+ extU, extU + strlen(ext)));
+
+ hash |= (temp & 0xFFFFFFFF) << 32;
+ }
+ return hash;
+}
+
+
+DummyBSA::DummyBSA()
+ : m_Version(MOShared::GameInfo::instance().getBSAVersion()), m_FolderName(""), m_FileName("dummy.dds"),
+ m_TotalFileNameLength(0)
+{
+}
+
+
+void DummyBSA::writeHeader(QFile& file)
+{
+ unsigned char header[] = {
+ 'B', 'S', 'A', '\0', // magic string
+ 0xDE, 0xAD, 0xBE, 0xEF, // version - insert later
+ 0x24, 0x00, 0x00, 0x00, // offset to folder recors. header size is static
+ 0xDE, 0xAD, 0xBE, 0xEF, // archive flags - insert later
+ 0x01, 0x00, 0x00, 0x00, // folder count
+ 0x01, 0x00, 0x00, 0x00, // file count
+ 0xDE, 0xAD, 0xBE, 0xEF, // total folder names length - insert later
+ 0xDE, 0xAD, 0xBE, 0xEF, // total file names length - insert later
+ 0xDE, 0xAD, 0xBE, 0xEF // file flags - insert later
+ };
+
+ writeUlong(header, 4, MOShared::GameInfo::instance().getBSAVersion());
+ writeUlong(header, 12, 0x01 | 0x02); // has directories and has files.
+ writeUlong(header, 24, m_FolderName.length() + 1); // empty folder name
+ writeUlong(header, 28, m_TotalFileNameLength); // single character file name
+
+ writeUlong(header, 32, 2); // has dds
+
+ file.write(reinterpret_cast<char*>(header), sizeof(header));
+}
+
+
+void DummyBSA::writeFolderRecord(QFile& file, const std::string& folderName)
+{
+ unsigned char folderRecord[] = {
+ 0xDE, 0xAD, 0xBE, 0xEF, 0xDE, 0xAD, 0xBE, 0xEF, // folder hash
+ 0x01, 0x00, 0x00, 0x00, // file count
+ 0xDE, 0xAD, 0xBE, 0xEF, // offset to folder name
+ };
+ // we'd usually have to sort folders be the hash value generated here
+ writeUlonglong(folderRecord, 0, genHash(folderName.c_str()));
+ writeUlong( folderRecord, 12, 0x34 + m_TotalFileNameLength); // TODO: this should be calculated properly
+
+ file.write(reinterpret_cast<char*>(folderRecord), sizeof(folderRecord));
+}
+
+
+void DummyBSA::writeFileRecord(QFile& file, const std::string& fileName)
+{
+ unsigned char fileRecord[] = {
+ 0xDE, 0xAD, 0xBE, 0xEF, 0xDE, 0xAD, 0xBE, 0xEF, // file name hash
+ 0xDE, 0xAD, 0xBE, 0xEF, // size
+ 0xDE, 0xAD, 0xBE, 0xEF, // offset to file data
+ };
+
+ // we'd usually have to sort files by the value generated here
+ writeUlonglong(fileRecord, 0, genHash(fileName.c_str()));
+ writeUlong( fileRecord, 8, 0);
+ writeUlong( fileRecord, 12, 0x44 + (fileName.length() + 1) + 4); // after this record we expect the filename and 4 bytes of file size
+
+ file.write(reinterpret_cast<char*>(fileRecord), sizeof(fileRecord));
+}
+
+
+void DummyBSA::writeFileRecordBlocks(QFile& file, const std::string& folderName)
+{
+ file.write(folderName.c_str(), folderName.length() + 1);
+
+ writeFileRecord(file, m_FileName);
+}
+
+
+void DummyBSA::write(const QString& fileName)
+{
+ QFile file(fileName);
+ file.open(QIODevice::WriteOnly);
+
+ m_TotalFileNameLength = m_FileName.length() + 1;
+
+ writeHeader(file);
+ writeFolderRecord(file, m_FolderName);
+ writeFileRecordBlocks(file, m_FolderName);
+ file.write(m_FileName.c_str() , m_FileName.length() + 1);
+ char fileSize[] = { 0x00, 0x00, 0x00, 0x00 };
+ file.write(fileSize, sizeof(fileSize));
+ file.close();
+}