diff options
| author | Tannin <Tannin@Serenity> | 2013-02-03 12:49:25 +0100 |
|---|---|---|
| committer | Tannin <Tannin@Serenity> | 2013-02-03 12:49:25 +0100 |
| commit | 981f8b3acf7e76f27c02f4ced80d55b424cc7497 (patch) | |
| tree | 0f504d99d1e5fe197258febff3c147d0725abda4 /src/executableslist.h | |
initial commit to mercurial repository.
Corresponds to MO version 0.12.6
Diffstat (limited to 'src/executableslist.h')
| -rw-r--r-- | src/executableslist.h | 145 |
1 files changed, 145 insertions, 0 deletions
diff --git a/src/executableslist.h b/src/executableslist.h new file mode 100644 index 00000000..6a7d36eb --- /dev/null +++ b/src/executableslist.h @@ -0,0 +1,145 @@ +/* +Copyright (C) 2012 Sebastian Herbord. All rights reserved. + +This file is part of Mod Organizer. + +Mod Organizer is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Mod Organizer is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>. +*/ + +#ifndef EXECUTABLESLIST_H
+#define EXECUTABLESLIST_H
+
+
+#include <vector>
+#include <QFileInfo>
+#include <QMetaType>
+#include <gameinfo.h>
+
+
+/*!
+ * @brief Information about an executable
+ **/
+struct Executable {
+ QString m_Title;
+ QFileInfo m_BinaryInfo;
+ QString m_Arguments;
+ CloseMOStyle m_CloseMO;
+ QString m_SteamAppID;
+ QString m_WorkingDirectory;
+
+ bool m_Custom;
+};
+Q_DECLARE_METATYPE(Executable)
+
+
+void registerExecutable();
+
+
+/*!
+ * @brief List of executables configured to by started from MO
+ **/
+class ExecutablesList {
+public:
+
+ /**
+ * @brief constructor
+ *
+ **/
+ ExecutablesList();
+
+ ~ExecutablesList();
+
+ /**
+ * @brief initialise the list with the executables preconfigured for this game
+ **/
+ void init();
+
+ /**
+ * @brief retrieve an executable by index
+ *
+ * @param index index of the executable to look up
+ * @return reference to the executable
+ * @exception out_of_range will throw an exception if the index is invalid
+ **/
+ const Executable &get(int index) const { return m_Executables.at(index); }
+
+ /**
+ * @brief find an executable by its name
+ *
+ * @param title the title of the executable to look up
+ * @return the executable
+ * @exception runtime_error will throw an exception if the name is not correct
+ **/
+ const Executable &find(const QString &tilte) const;
+
+ /**
+ * @brief determine if an executable exists
+ * @param title the title of the executable to look up
+ * @return true if the executable exists, false otherwise
+ **/
+ bool titleExists(const QString &title) const;
+
+ /**
+ * @brief add a new executable to the list
+ * @param executable
+ */
+ void addExecutable(const Executable &executable);
+
+ /**
+ * @brief add a new executable to the list
+ *
+ * @param title name displayed in the UI
+ * @param executableName the actual filename to execute
+ * @param arguments arguments to pass to the executable
+ * @param closeMO if true, MO will be closed when the binary is started
+ **/
+ void addExecutable(const QString &title, const QString &executableName, const QString &arguments, const QString &workingDirectory, CloseMOStyle closeMO, const QString &steamAppID);
+
+ /**
+ * @brief remove the executable with the specified file name. This needs to be an absolute file path
+ *
+ * @param title title of the executable to remove
+ * @note if the executable name is invalid, nothing happens. There is no way to determine if this was successful
+ **/
+ void remove(const QString &title);
+
+ /**
+ * @brief retrieve begin and end iterators of the configured executables
+ *
+ * @param begin iterator to the first executable
+ * @param end iterator one past the last executable
+ **/
+ void getExecutables(std::vector<Executable>::const_iterator &begin, std::vector<Executable>::const_iterator &end) const;
+
+ /**
+ * @brief retrieve begin and end iterators of the configured executables
+ *
+ * @param begin iterator to the first executable
+ * @param end iterator one past the last executable
+ **/
+ void getExecutables(std::vector<Executable>::iterator &begin, std::vector<Executable>::iterator &end);
+
+private:
+
+ Executable *findExe(const QString &title);
+
+ void addExecutableInternal(const QString &title, const QString &executableName, const QString &arguments, const QString &workingDirectory, CloseMOStyle closeMO, const QString &steamAppID);
+
+private:
+
+ std::vector<Executable> m_Executables;
+
+};
+
+#endif // EXECUTABLESLIST_H
|
