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authorTannin <devnull@localhost>2014-11-21 14:45:30 +0100
committerTannin <devnull@localhost>2014-11-21 14:45:30 +0100
commitf2f9e11fdd876821107cff0c1c5b9d8ecf66691f (patch)
treeac27533947a8f7a28545cf1f1901647242c03b53 /src/executableslist.h
parentd23466f036618760de16ee874a3c076f05fe6087 (diff)
- started on a refactoring moving functionality out of the MainWindow class
- started on support for game-plugins
Diffstat (limited to 'src/executableslist.h')
-rw-r--r--src/executableslist.h13
1 files changed, 9 insertions, 4 deletions
diff --git a/src/executableslist.h b/src/executableslist.h
index 6f7771e5..207190c4 100644
--- a/src/executableslist.h
+++ b/src/executableslist.h
@@ -25,6 +25,7 @@ along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
#include <QFileInfo>
#include <QMetaType>
#include <gameinfo.h>
+#include <iplugingame.h>
/*!
@@ -34,7 +35,7 @@ struct Executable {
QString m_Title;
QFileInfo m_BinaryInfo;
QString m_Arguments;
- MOShared::CloseMOStyle m_CloseMO;
+ MOBase::ExecutableInfo::CloseMOStyle m_CloseMO;
QString m_SteamAppID;
QString m_WorkingDirectory;
@@ -64,7 +65,7 @@ public:
/**
* @brief initialise the list with the executables preconfigured for this game
**/
- void init();
+ void init(MOBase::IPluginGame *game);
/**
* @brief retrieve an executable by index
@@ -114,7 +115,9 @@ public:
* @param arguments arguments to pass to the executable
* @param closeMO if true, MO will be closed when the binary is started
**/
- void addExecutable(const QString &title, const QString &executableName, const QString &arguments, const QString &workingDirectory, MOShared::CloseMOStyle closeMO, const QString &steamAppID, bool custom, bool toolbar);
+ void addExecutable(const QString &title, const QString &executableName, const QString &arguments,
+ const QString &workingDirectory, MOBase::ExecutableInfo::CloseMOStyle closeMO,
+ const QString &steamAppID, bool custom, bool toolbar);
/**
* @brief remove the executable with the specified file name. This needs to be an absolute file path
@@ -144,7 +147,9 @@ private:
Executable *findExe(const QString &title);
- void addExecutableInternal(const QString &title, const QString &executableName, const QString &arguments, const QString &workingDirectory, MOShared::CloseMOStyle closeMO, const QString &steamAppID);
+ void addExecutableInternal(const QString &title, const QString &executableName, const QString &arguments,
+ const QString &workingDirectory, MOBase::ExecutableInfo::CloseMOStyle closeMO,
+ const QString &steamAppID);
private: