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authorTannin <sherb@gmx.net>2016-01-10 20:19:56 +0100
committerTannin <sherb@gmx.net>2016-01-10 20:19:56 +0100
commit2aae65d6f6c1ab3309e54437a339d1644088c5c8 (patch)
treeb693c455a4433370724cfbaa23a66998a16027a9 /src/instancemanager.cpp
parentddf841400ef4da235f11e9b67177a78bb3d519d4 (diff)
made instance-switching usable
this includes tons and tons of changes to how paths are determined. the profiles-dir can now also be configured
Diffstat (limited to 'src/instancemanager.cpp')
-rw-r--r--src/instancemanager.cpp206
1 files changed, 206 insertions, 0 deletions
diff --git a/src/instancemanager.cpp b/src/instancemanager.cpp
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+++ b/src/instancemanager.cpp
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+/*
+Copyright (C) 2016 Sebastian Herbord. All rights reserved.
+
+This file is part of Mod Organizer.
+
+Mod Organizer is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+Mod Organizer is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+
+#include "instancemanager.h"
+#include "selectiondialog.h"
+#include <utility.h>
+#include <appconfig.h>
+#include <QCoreApplication>
+#include <QDir>
+#include <QStandardPaths>
+#include <QInputDialog>
+#include <QMessageBox>
+
+
+static const char COMPANY_NAME[] = "Tannin";
+static const char APPLICATION_NAME[] = "Mod Organizer";
+static const char INSTANCE_KEY[] = "CurrentInstance";
+
+
+
+InstanceManager::InstanceManager()
+ : m_AppSettings(COMPANY_NAME, APPLICATION_NAME)
+{
+}
+
+
+QString InstanceManager::currentInstance() const
+{
+ return m_AppSettings.value(INSTANCE_KEY, "").toString();
+}
+
+void InstanceManager::clearCurrentInstance()
+{
+ setCurrentInstance("");
+}
+
+void InstanceManager::setCurrentInstance(const QString &name)
+{
+ m_AppSettings.setValue(INSTANCE_KEY, name);
+}
+
+
+QString InstanceManager::queryInstanceName() const
+{
+ QString instanceId;
+ while (instanceId.isEmpty()) {
+ QInputDialog dialog;
+ // would be neat if we could take the names from the game plugins but
+ // the required initialization order requires the ini file to be
+ // available *before* we load plugins
+ dialog.setComboBoxItems({ "Oblivion", "Skyrim", "Fallout 3",
+ "Fallout NV", "Fallout 4" });
+ dialog.setComboBoxEditable(true);
+ dialog.setWindowTitle(QObject::tr("Enter Instance Name"));
+ dialog.setLabelText(QObject::tr("Name"));
+ if (dialog.exec() == QDialog::Rejected) {
+ throw MOBase::MyException(QObject::tr("Canceled"));
+ }
+ instanceId = dialog.textValue().replace(QRegExp("[^0-9a-zA-Z ]"), "");
+ }
+ return instanceId;
+}
+
+
+QString InstanceManager::chooseInstance(const QStringList &instanceList) const
+{
+ SelectionDialog selection(QObject::tr("Choose Instance"), nullptr);
+ selection.disableCancel();
+ for (const QString &instance : instanceList) {
+ selection.addChoice(instance, "", instance);
+ }
+
+ selection.addChoice(QObject::tr("New"),
+ QObject::tr("Create a new instance."),
+ "");
+ if (selection.exec() == QDialog::Rejected) {
+ qDebug("rejected");
+ throw MOBase::MyException(QObject::tr("Canceled"));
+ }
+
+ QString choice = selection.getChoiceData().toString();
+
+ if (choice.isEmpty()) {
+ return queryInstanceName();
+ } else {
+ return choice;
+ }
+}
+
+
+QString InstanceManager::instancePath() const
+{
+ return QDir::fromNativeSeparators(
+ QStandardPaths::writableLocation(QStandardPaths::DataLocation));
+}
+
+
+QStringList InstanceManager::instances() const
+{
+ return QDir(instancePath()).entryList(QDir::Dirs | QDir::NoDotAndDotDot);
+}
+
+
+bool InstanceManager::portableInstall() const
+{
+ return QFile::exists(qApp->applicationDirPath() + "/" +
+ QString::fromStdWString(AppConfig::iniFileName()));
+}
+
+
+InstanceManager::InstallationMode InstanceManager::queryInstallMode() const
+{
+ SelectionDialog selection(QObject::tr("Installation Mode"), nullptr);
+ selection.disableCancel();
+ selection.addChoice(QObject::tr("Portable"),
+ QObject::tr("Everything in one directory, only one game per installation."),
+ 0);
+ selection.addChoice(QObject::tr("Regular"),
+ QObject::tr("Data in separate directory, multiple games supported."),
+ 1);
+ if (selection.exec() == QDialog::Rejected) {
+ throw MOBase::MyException(QObject::tr("Canceled"));
+ }
+
+ switch (selection.getChoiceData().toInt()) {
+ case 0: return InstallationMode::PORTABLE;
+ default: return InstallationMode::REGULAR;
+ }
+}
+
+
+void InstanceManager::createDataPath(const QString &dataPath) const
+{
+ if (!QDir(dataPath).exists()) {
+ if (!QDir().mkpath(dataPath)) {
+ throw MOBase::MyException(
+ QObject::tr("failed to create %1").arg(dataPath));
+ } else {
+ QMessageBox::information(
+ nullptr, QObject::tr("Data directory created"),
+ QObject::tr("New data directory created at %1. If you don't want to "
+ "store a lot of data there, reconfigure the storage "
+ "directories via settings.").arg(dataPath));
+ }
+ }
+}
+
+
+QString InstanceManager::determineDataPath()
+{
+ QString instanceId = currentInstance();
+
+ if (instanceId.isEmpty() && !portableInstall()) {
+ // no portable install and no selected instance
+
+ QStringList instanceList = instances();
+
+ qDebug("%d - %s", instanceList.size(), qPrintable(instanceList.join(";")));
+
+ if (instanceList.size() == 0) {
+ switch (queryInstallMode()) {
+ case InstallationMode::PORTABLE: {
+ instanceId = QString();
+ } break;
+ case InstallationMode::REGULAR: {
+ instanceId = queryInstanceName();
+ } break;
+ }
+ } else {
+ instanceId = chooseInstance(instanceList);
+ }
+ }
+
+ if (instanceId.isEmpty()) {
+ qDebug("portable mode");
+ return qApp->applicationDirPath();
+ } else {
+ setCurrentInstance(instanceId);
+
+ QString dataPath = QDir::fromNativeSeparators(
+ QStandardPaths::writableLocation(QStandardPaths::DataLocation)
+ + "/" + instanceId);
+
+ createDataPath(dataPath);
+
+ return dataPath;
+ }
+}
+