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authorAl12rs <gabriel.cortesi@outlook.com>2018-12-08 15:01:01 +0100
committerAl12rs <gabriel.cortesi@outlook.com>2018-12-08 15:01:01 +0100
commitc87d97de8c4e15c91f17ab35173ec6f22e80c8e5 (patch)
tree75bf4cab232a0ca417e63c17e023940d3116040c /src/instancemanager.cpp
parent4914fd172deffe15631ab37264a1ffda33637e99 (diff)
Added missing games to the suggested names list.
Imroved dialog description.
Diffstat (limited to 'src/instancemanager.cpp')
-rw-r--r--src/instancemanager.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/instancemanager.cpp b/src/instancemanager.cpp
index 9e785fc4..9066741d 100644
--- a/src/instancemanager.cpp
+++ b/src/instancemanager.cpp
@@ -137,12 +137,13 @@ QString InstanceManager::queryInstanceName(const QStringList &instanceList) cons
QInputDialog dialog;
dialog.setWindowTitle(QObject::tr("Enter a Name for the new Instance"));
- dialog.setLabelText(QObject::tr("Enter a new name or select one from the suggested list:"));
+ dialog.setLabelText(QObject::tr("Enter a new name or select one from the suggested list: \n"
+ "(This is just the name of the Instance, not the game selection)"));
// would be neat if we could take the names from the game plugins but
// the required initialization order requires the ini file to be
// available *before* we load plugins
- dialog.setComboBoxItems({ "NewName", "Fallout 4", "SkyrimSE", "Skyrim", "Fallout 3",
- "Fallout NV", "FO4VR", "Oblivion" });
+ dialog.setComboBoxItems({ "NewName", "Fallout 4", "SkyrimSE", "Skyrim", "SkyrimVR", "Fallout 3",
+ "Fallout NV", "TTW", "FO4VR", "Oblivion", "Morrowind" });
dialog.setComboBoxEditable(true);
if (dialog.exec() == QDialog::Rejected) {