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| author | isanae <14251494+isanae@users.noreply.github.com> | 2020-08-15 20:53:42 -0400 |
|---|---|---|
| committer | isanae <14251494+isanae@users.noreply.github.com> | 2020-11-03 11:39:07 -0500 |
| commit | 003ef66d2ff8e83e864d362f152a6f87ae05cbc4 (patch) | |
| tree | 7c5b74c153e9fbd4468b629ebfd99620c9181d13 /src/instancemanagerdialog.h | |
| parent | f7e9724eb1a817bdef372f87ebf96e9692db2bc9 (diff) | |
- changed PathSettings::base() to use the ini's parent directory instead of the global "dataPath" property; this is always the same thing, unless another Settings object is created for a different instance than the active one, which happens in the instance manager dialog
- instance manager dialog:
- select the active instance when opening
- instance deletion now handles custom paths from the ini
- started on instance conversions, not functional
Diffstat (limited to 'src/instancemanagerdialog.h')
| -rw-r--r-- | src/instancemanagerdialog.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/instancemanagerdialog.h b/src/instancemanagerdialog.h index 3daa0800..659710fe 100644 --- a/src/instancemanagerdialog.h +++ b/src/instancemanagerdialog.h @@ -20,6 +20,7 @@ public: ~InstanceManagerDialog(); void select(std::size_t i); + void selectActiveInstance(); void openSelectedInstance(); void rename(); @@ -27,6 +28,8 @@ public: void exploreBaseDirectory(); void exploreGame(); void deleteInstance(); + void convertToGlobal(); + void convertToPortable(); private: static const std::size_t NoSelection = -1; |
