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authorisanae <14251494+isanae@users.noreply.github.com>2020-08-15 20:53:42 -0400
committerisanae <14251494+isanae@users.noreply.github.com>2020-11-03 11:39:07 -0500
commit003ef66d2ff8e83e864d362f152a6f87ae05cbc4 (patch)
tree7c5b74c153e9fbd4468b629ebfd99620c9181d13 /src/instancemanagerdialog.h
parentf7e9724eb1a817bdef372f87ebf96e9692db2bc9 (diff)
- changed PathSettings::base() to use the ini's parent directory instead of the global "dataPath" property; this is always the same thing, unless another Settings object is created for a different instance than the active one, which happens in the instance manager dialog
- instance manager dialog: - select the active instance when opening - instance deletion now handles custom paths from the ini - started on instance conversions, not functional
Diffstat (limited to 'src/instancemanagerdialog.h')
-rw-r--r--src/instancemanagerdialog.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/instancemanagerdialog.h b/src/instancemanagerdialog.h
index 3daa0800..659710fe 100644
--- a/src/instancemanagerdialog.h
+++ b/src/instancemanagerdialog.h
@@ -20,6 +20,7 @@ public:
~InstanceManagerDialog();
void select(std::size_t i);
+ void selectActiveInstance();
void openSelectedInstance();
void rename();
@@ -27,6 +28,8 @@ public:
void exploreBaseDirectory();
void exploreGame();
void deleteInstance();
+ void convertToGlobal();
+ void convertToPortable();
private:
static const std::size_t NoSelection = -1;