diff options
| author | isanae <14251494+isanae@users.noreply.github.com> | 2020-11-06 13:56:04 -0500 |
|---|---|---|
| committer | isanae <14251494+isanae@users.noreply.github.com> | 2020-11-07 20:16:25 -0500 |
| commit | dc2ada2a4249917f538938298deb193ed1dd6bb9 (patch) | |
| tree | 9f5564aae12004e4a55ed63f1ce294c0c75d7816 /src/instancemanagerdialog.h | |
| parent | b7cb63ddb1e2b263d5e485c97faea527c7c0af44 (diff) | |
added ... to the "Delete Instance" button to make it less scary
merged InstanceInfo into Instance, most of it was redundant
added logging before deleting instance
added Instance::readFromIni(), contains stuff that used to be in setup(), used by instance dialog
replaced QDir with QString in a few places, I hate QDir
Diffstat (limited to 'src/instancemanagerdialog.h')
| -rw-r--r-- | src/instancemanagerdialog.h | 80 |
1 files changed, 73 insertions, 7 deletions
diff --git a/src/instancemanagerdialog.h b/src/instancemanagerdialog.h index 5b08ffc2..94f379ca 100644 --- a/src/instancemanagerdialog.h +++ b/src/instancemanagerdialog.h @@ -6,9 +6,11 @@ namespace Ui { class InstanceManagerDialog; }; -class InstanceInfo; +class Instance; class PluginContainer; +// a dialog to manage existing instances +// class InstanceManagerDialog : public QDialog { Q_OBJECT @@ -19,21 +21,61 @@ public: ~InstanceManagerDialog(); + // selects the instance having the given index in the list + // void select(std::size_t i); + + // selects the instance by name + // void select(const QString& name); + + // select the instance that is currently in use in MO + // void selectActiveInstance(); + + // switches to the selected instance; restarts MO, unless + // was called setRestartOnSelect(false) + // void openSelectedInstance(); + + // renames the currently selected instance + // void rename(); + + // explores the directory of the selected instance + // void exploreLocation(); + + // explores the base directory of the selected instance + // void exploreBaseDirectory(); + + // explores the game directory of the selected instance + // void exploreGame(); + + // converts the selected, portable instance to a global one; not implemented + // void convertToGlobal(); + + // converts the selected, global instance to a portable one; not implemented + // void convertToPortable(); + + // opens the ini of the selected instance in the shell + // void openINI(); + + // deletes the selected instance + // void deleteInstance(); + + // sets whether the dialog should restart MO when selecting an instance; this + // is false on startup when no instances exist + // void setRestartOnSelect(bool b); private: @@ -41,27 +83,51 @@ private: std::unique_ptr<Ui::InstanceManagerDialog> ui; const PluginContainer& m_pc; - std::vector<std::unique_ptr<InstanceInfo>> m_instances; + std::vector<std::unique_ptr<Instance>> m_instances; MOBase::FilterWidget m_filter; QStandardItemModel* m_model; bool m_restartOnSelect; + // refreshes the list instances from disk + // void updateInstances(); + // updates the ui for the selected instance + // void onSelection(); + + // opens the create instance dialog + // void createNew(); + + // returns the index of selected instance, NoSelection if none + // std::size_t singleSelectionIndex() const; - InstanceInfo* singleSelection(); - const InstanceInfo* singleSelection() const; + // returns the InstanceInfo associated with the selected instance, null if + // none + // + const Instance* singleSelection() const; + + // fills the instance list on the ui + // void updateList(); - void fillData(const InstanceInfo& ii); + + // fills the ui for the selected instance + // + void fillData(const Instance& ii); + + // clears the ui when there's no selection + // void clearData(); + + // enables/disables buttons like rename, explore... + // void setButtonsEnabled(bool b); - bool deletePortable(const InstanceInfo& ii); - bool deleteGlobal(const InstanceInfo& ii); + // deletes the given files, returns false on error + // bool doDelete(const QStringList& files, bool recycle); }; |
