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authorTannin <sherb@gmx.net>2015-12-28 14:33:30 +0100
committerTannin <sherb@gmx.net>2015-12-28 14:33:30 +0100
commit1bfc91046badb609261c78b4b5e03bba4dcb61bd (patch)
tree8b19d71b29a63edaa92bddc2e7d14cfed023d3df /src/loadmechanism.cpp
parent502e950cde5920e4184775c47621cb737696f512 (diff)
removed get-prefix from many getters. removed const from managed_game variable.
other fixes
Diffstat (limited to 'src/loadmechanism.cpp')
-rw-r--r--src/loadmechanism.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/loadmechanism.cpp b/src/loadmechanism.cpp
index 8ca8464e..e476c56d 100644
--- a/src/loadmechanism.cpp
+++ b/src/loadmechanism.cpp
@@ -65,7 +65,7 @@ void LoadMechanism::removeHintFile(QDir targetDirectory)
bool LoadMechanism::isDirectLoadingSupported()
{
//FIXME: Seriously? isn't there a 'do i need steam' thing?
- IPluginGame const *game = qApp->property("managed_game").value<IPluginGame const *>();
+ IPluginGame const *game = qApp->property("managed_game").value<IPluginGame*>();
if (game->gameName().compare("oblivion", Qt::CaseInsensitive) == 0) {
// oblivion can be loaded directly if it's not the steam variant
return !game->gameDirectory().exists("steam_api.dll");
@@ -77,7 +77,7 @@ bool LoadMechanism::isDirectLoadingSupported()
bool LoadMechanism::isScriptExtenderSupported()
{
- IPluginGame const *game = qApp->property("managed_game").value<IPluginGame const *>();
+ IPluginGame const *game = qApp->property("managed_game").value<IPluginGame*>();
ScriptExtender *extender = game->feature<ScriptExtender>();
// test if there even is an extender for the managed game and if so whether it's installed
@@ -87,11 +87,11 @@ bool LoadMechanism::isScriptExtenderSupported()
bool LoadMechanism::isProxyDLLSupported()
{
// using steam_api.dll as the proxy is way too game specific as many games will have different
- // versions of that game.
+ // versions of that dll.
// plus: the proxy dll hasn't been working for at least the whole 1.12.x versions of MO and
// noone reported it so why maintain an unused feature?
return false;
-/* IPluginGame const *game = qApp->property("managed_game").value<IPluginGame const *>();
+/* IPluginGame const *game = qApp->property("managed_game").value<IPluginGame*>();
return game->gameDirectory().exists(QString::fromStdWString(AppConfig::proxyDLLTarget()));*/
}
@@ -123,7 +123,7 @@ bool LoadMechanism::hashIdentical(const QString &fileNameLHS, const QString &fil
void LoadMechanism::deactivateScriptExtender()
{
try {
- IPluginGame const *game = qApp->property("managed_game").value<IPluginGame const *>();
+ IPluginGame const *game = qApp->property("managed_game").value<IPluginGame*>();
ScriptExtender *extender = game->feature<ScriptExtender>();
if (extender == nullptr) {
throw MyException(QObject::tr("game doesn't support a script extender"));
@@ -131,7 +131,7 @@ void LoadMechanism::deactivateScriptExtender()
QDir pluginsDir(game->gameDirectory().absolutePath() + "/data/" + extender->name() + "/plugins");
-#pragma "implement this for usvfs"
+#pragma message("implement this for usvfs")
/*
QString hookDLLName = ToQString(AppConfig::hookDLLName());
@@ -153,7 +153,7 @@ void LoadMechanism::deactivateScriptExtender()
void LoadMechanism::deactivateProxyDLL()
{
try {
- IPluginGame const *game = qApp->property("managed_game").value<IPluginGame const *>();
+ IPluginGame const *game = qApp->property("managed_game").value<IPluginGame *>();
QString targetPath = game->gameDirectory().absoluteFilePath(QString::fromStdWString(AppConfig::proxyDLLTarget()));
@@ -182,7 +182,7 @@ void LoadMechanism::deactivateProxyDLL()
void LoadMechanism::activateScriptExtender()
{
try {
- IPluginGame const *game = qApp->property("managed_game").value<IPluginGame const *>();
+ IPluginGame const *game = qApp->property("managed_game").value<IPluginGame *>();
ScriptExtender *extender = game->feature<ScriptExtender>();
if (extender == nullptr) {
throw MyException(QObject::tr("game doesn't support a script extender"));
@@ -225,7 +225,7 @@ void LoadMechanism::activateScriptExtender()
void LoadMechanism::activateProxyDLL()
{
try {
- IPluginGame const *game = qApp->property("managed_game").value<IPluginGame const *>();
+ IPluginGame const *game = qApp->property("managed_game").value<IPluginGame *>();
QString targetPath = game->gameDirectory().absoluteFilePath(QString::fromStdWString(AppConfig::proxyDLLTarget()));