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authorThomas Tanner <trtanner@btinternet.com>2015-11-28 23:12:29 +0000
committerThomas Tanner <trtanner@btinternet.com>2015-11-28 23:12:29 +0000
commitd03e4f45efa89f135ec7d42f55f24bc816f71e0a (patch)
tree1f11a42ca2711379c0739d430976fd8502797240 /src/loadmechanism.cpp
parent9e2bcffc32157b99a2d7364b869a4423ba827a32 (diff)
Abstract away the xxse_loader manipulation and make use of the 'ScriptExtender' feature instead
A note: This makes loadmechanism.cpp require xxse_loader.exe to exist, not the dll as other places get the version number from the exe.
Diffstat (limited to 'src/loadmechanism.cpp')
-rw-r--r--src/loadmechanism.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/loadmechanism.cpp b/src/loadmechanism.cpp
index 521473b0..99fce3ba 100644
--- a/src/loadmechanism.cpp
+++ b/src/loadmechanism.cpp
@@ -81,9 +81,7 @@ bool LoadMechanism::isScriptExtenderSupported()
ScriptExtender *extender = game->feature<ScriptExtender>();
// test if there even is an extender for the managed game and if so whether it's installed
- return (extender != nullptr)
- && (game->gameDirectory().exists(extender->name() + "_loader.exe")
- || game->gameDirectory().exists(extender->name() + "_steam_loader.dll"));
+ return extender != nullptr && extender->isInstalled();
}
bool LoadMechanism::isProxyDLLSupported()