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authorTannin <Tannin@Serenity>2013-02-03 12:49:25 +0100
committerTannin <Tannin@Serenity>2013-02-03 12:49:25 +0100
commit981f8b3acf7e76f27c02f4ced80d55b424cc7497 (patch)
tree0f504d99d1e5fe197258febff3c147d0725abda4 /src/lockeddialog.h
initial commit to mercurial repository.
Corresponds to MO version 0.12.6
Diffstat (limited to 'src/lockeddialog.h')
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+/*
+Copyright (C) 2012 Sebastian Herbord. All rights reserved.
+
+This file is part of Mod Organizer.
+
+Mod Organizer is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+Mod Organizer is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef LOCKEDDIALOG_H
+#define LOCKEDDIALOG_H
+
+#include <QDialog>
+
+namespace Ui {
+ class LockedDialog;
+}
+
+/**
+ * a small borderless dialog displayed while the Mod Organizer UI is locked
+ * The dialog contains only a label and a button to force the UI to be unlocked
+ *
+ * The UI gets locked while running external applications since they may modify the
+ * data on which Mod Organizer works. After the UI is unlocked (manually or after the
+ * external application closed) MO will refresh all of its data sources
+ **/
+class LockedDialog : public QDialog
+{
+ Q_OBJECT
+
+public:
+ explicit LockedDialog(QWidget *parent = 0);
+ ~LockedDialog();
+
+ /**
+ * @brief see if the user clicked the unlock-button
+ *
+ * @return true if the user clicked the unlock button
+ **/
+ bool unlockClicked() const { return m_UnlockClicked; }
+
+ void setProcessName(const QString &name);
+
+protected:
+
+ virtual void resizeEvent(QResizeEvent *event);
+
+private slots:
+
+ void on_unlockButton_clicked();
+
+private:
+ Ui::LockedDialog *ui;
+ bool m_UnlockClicked;
+};
+
+#endif // LOCKEDDIALOG_H