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authorLostDragonist <lost.dragonist@gmail.com>2018-12-20 14:33:08 -0600
committerGitHub <noreply@github.com>2018-12-20 14:33:08 -0600
commited67ac211306bee2067178ace1a0a7fbcd0bea1b (patch)
tree8fe31503ba20a436457c8c94d61f953b4aa067b4 /src/main.cpp
parent2232bdfc779b8575c8374a723d4d02a2b41fb352 (diff)
parent9a33dc148054443cb0efd5916ff758fca5bc09e3 (diff)
Merge pull request #586 from ModOrganizer2/Develop
Release 2.1.6
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/main.cpp b/src/main.cpp
index bfc3b926..4d2bb7ed 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -322,7 +322,7 @@ MOBase::IPluginGame *determineCurrentGame(QString const &moPath, QSettings &sett
//The following code would try to determine the right game to mange but it would usually find the wrong one
//so it was commented out.
- /*
+ /*
//OK, we are in a new setup or existing info is useless.
//See if MO has been installed inside a game directory
for (IPluginGame * const game : plugins.plugins<IPluginGame>()) {
@@ -383,7 +383,7 @@ MOBase::IPluginGame *determineCurrentGame(QString const &moPath, QSettings &sett
}
}
reportError(QObject::tr("No game identified in \"%1\". The directory is required to contain "
- "the game binary and its launcher.").arg(gamePath));
+ "the game binary.").arg(gamePath));
}
}
@@ -715,5 +715,6 @@ int main(int argc, char *argv[])
return result;
}
argc = 1;
+ moshortcut = MOShortcut("");
} while (true);
}