diff options
| author | TheBloke <devnull@localhost> | 2014-07-11 01:46:42 +0100 |
|---|---|---|
| committer | TheBloke <devnull@localhost> | 2014-07-11 01:46:42 +0100 |
| commit | 1b4c07eb20a8951ac72accf8ead302d65c8a2de5 (patch) | |
| tree | 343a0dc12aa563eaa5a0788b081f6ddd26979479 /src/mainwindow.cpp | |
| parent | d93df95dcfcaf0170f7fb273e9955ef6070fbaa5 (diff) | |
- savegameList: Improved save game handling from MainWindow
-- Save game deletion now does Recycle Bin delete (wishlist #675)
-- Save game deletion now also deletes .skse file (bug #687)
-- Can select and delete multiple save games (ExtendedSelection) (wishlist #675)
-- Uses new SaveGame->saveFiles() method to get filenames (eg .ess & .skse)
-- Context menu - "Fix Mods.." option only appears if 1 save is selected
-- Context menu - delete menu option labelled "Delete save" or "Delete saves",
according to 1 or >1 saves selected.
-- Context menu - delete menu confirmation shows list of all selected saves
Diffstat (limited to 'src/mainwindow.cpp')
| -rw-r--r-- | src/mainwindow.cpp | 58 |
1 files changed, 41 insertions, 17 deletions
diff --git a/src/mainwindow.cpp b/src/mainwindow.cpp index 9cbe9c40..344173d4 100644 --- a/src/mainwindow.cpp +++ b/src/mainwindow.cpp @@ -3884,26 +3884,42 @@ void MainWindow::on_categoriesList_itemSelectionChanged() void MainWindow::deleteSavegame_clicked() { - QListWidgetItem *selectedItem = ui->savegameList->item(m_SelectedSaveGame); - if (selectedItem == NULL) { + QItemSelectionModel *selection = ui->savegameList->selectionModel(); + + if (!selection->hasSelection()) return; - } - QString fileName = selectedItem->data(Qt::UserRole).toString(); + int selectedCount = selection->selectedRows().count(); + QString savesMsgLabel; + QRegExp saveSuffix(".ess$"); + QStringList deleteFiles; + + foreach (QModelIndex idx, selection->selectedRows()) { + QString name = idx.data().toString(); + QString filename = idx.data(Qt::UserRole).toString(); + + SaveGame *save = new SaveGame(this, filename); + savesMsgLabel += "<li>" + name.replace(saveSuffix, "") + "</li>"; + deleteFiles << save->saveFiles(); + } - if (QMessageBox::question(this, tr("Confirm"), tr("Really delete \"%1\"?").arg(selectedItem->text()), + if (QMessageBox::question(this, tr("Confirm"), tr("Are you sure you want to remove the following save%1?<br><ul>%2</ul><br>Removed saves will be sent to the Recycle Bin.") + .arg((selectedCount > 1) ? "s" : "") + .arg(savesMsgLabel), QMessageBox::Yes | QMessageBox::No) == QMessageBox::Yes) { - shellDelete(QStringList() << fileName); + shellDelete(deleteFiles, true); // recycle bin delete. } } void MainWindow::fixMods_clicked() { - QListWidgetItem *selectedItem = ui->savegameList->item(m_SelectedSaveGame); - if (selectedItem == NULL) { - return; - } + QItemSelectionModel *selection = ui->savegameList->selectionModel(); + + if (!selection->hasSelection() || selection->selectedRows().count() > 1) + return; // Count should never be > 1 because of condition on context menu; check again just for safety. + + QListWidgetItem *selectedItem = ui->savegameList->item(selection->selectedRows().first().row()); // if required, parse the save game if (selectedItem->data(Qt::UserRole).isNull()) { @@ -3994,16 +4010,24 @@ void MainWindow::fixMods_clicked() void MainWindow::on_savegameList_customContextMenuRequested(const QPoint &pos) { - QListWidgetItem *selectedItem = ui->savegameList->itemAt(pos); - if (selectedItem == NULL) { - return; - } + QItemSelection currentSelection = ui->savegameList->selectionModel()->selection(); + + bool enableFixMods = false; + int selectedCount = currentSelection.count(); - m_SelectedSaveGame = ui->savegameList->row(selectedItem); + if ( selectedCount == 0) { + return; + } else if (currentSelection.count() == 1) + enableFixMods = true; QMenu menu; - menu.addAction(tr("Fix Mods..."), this, SLOT(fixMods_clicked())); - menu.addAction(tr("Delete"), this, SLOT(deleteSavegame_clicked())); + + if (enableFixMods) + menu.addAction(tr("Fix Mods..."), this, SLOT(fixMods_clicked())); + + QString deleteMenuLabel = tr("Delete save%1").arg((selectedCount > 1) ? "s" : ""); + + menu.addAction(deleteMenuLabel, this, SLOT(deleteSavegame_clicked())); menu.exec(ui->savegameList->mapToGlobal(pos)); } |
