summaryrefslogtreecommitdiff
path: root/src/mainwindow.cpp
diff options
context:
space:
mode:
authorLostDragonist <lost.dragonist@gmail.com>2019-09-11 11:45:32 -0500
committerLostDragonist <lost.dragonist@gmail.com>2019-09-11 11:45:32 -0500
commit4d9c1db885bd3ab230440b25e70dcd8049cf4650 (patch)
tree06ed754185e3b1dbbfe09563ca4a0499cc5aace7 /src/mainwindow.cpp
parent99fdbb2539227cec4fab534efc7420cfc5ca1a92 (diff)
Add portable lock feature
If the file "portable.txt" is present in the application directory, MO will force itself to be launched as a portable instance. The change game button and menu item are hidden to prevent the user from changing out of the portable instance.
Diffstat (limited to 'src/mainwindow.cpp')
-rw-r--r--src/mainwindow.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mainwindow.cpp b/src/mainwindow.cpp
index 657c1a27..bd9f1486 100644
--- a/src/mainwindow.cpp
+++ b/src/mainwindow.cpp
@@ -727,6 +727,10 @@ void MainWindow::setupToolbar()
} else {
log::warn("no separator found on the toolbar, icons won't be right-aligned");
}
+
+ if (!InstanceManager::instance().allowedToChangeInstance()) {
+ ui->actionChange_Game->setVisible(false);
+ }
}
void MainWindow::setupActionMenu(QAction* a)