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authorTannin <devnull@localhost>2014-07-27 18:34:32 +0200
committerTannin <devnull@localhost>2014-07-27 18:34:32 +0200
commit470b6ed0bf20525988d719d23725f7c9d19a9f36 (patch)
tree289500f0d9e0f17f488fbc1dd53bfd5498ebeb65 /src/mainwindow.h
parent0050cb07409d775efe14e728c1cef4a2c33aa1db (diff)
- browser dialog now has a hidden url-field (for testing only)
- loot_cli is no longer part of this project. I will probably create a fork of loot that allows command-line usage instead - loot integration now works with such a modified loot version - integrated loot will now also integrate incompatibility messages in the MO UI - overwrite-markers are now updated as the list order is changed - fnis checker will now always allow the user to ignore fnis errors - plugin interface now has a function to wait for handles returned from startApplication (which can be job or process handles) - bugfix: non-mo mods sharing the name with regular mods now have a different internal name - bugfix: using hotkeys the vanilla game-plugins could be moved
Diffstat (limited to 'src/mainwindow.h')
-rw-r--r--src/mainwindow.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/mainwindow.h b/src/mainwindow.h
index 62503062..124dde5f 100644
--- a/src/mainwindow.h
+++ b/src/mainwindow.h
@@ -134,9 +134,11 @@ public:
HANDLE startApplication(const QString &executable, const QStringList &args = QStringList(), const QString &cwd = "", const QString &profile = "");
+ bool waitForProcessOrJob(HANDLE processHandle, LPDWORD exitCode = NULL);
+
void updateModInDirectoryStructure(unsigned int index, ModInfo::Ptr modInfo);
- void waitForProcessOrJob(HANDLE processHandle);
+
public slots:
void refreshLists();